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**Feature Description:**
Would you consider publishing XSOverlay for Linux/SteamOS as well? I know from other overlay apps that possibly the hardest part is to get screen capture running, which is wh…
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**Describe the bug**
Lone Echo 1 & 2 work fine with my Reverb G2 and Revive 2.1.1 (or 3.x.x on OpenVR mode), but whenever I turn on an Index controller the game environment is replaced or overlayed w…
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We had changes in https://github.com/SlimeVR/SlimeVR-OpenVR-Driver/pull/24 that switched the tracking space from raw to "standing". We need to account for this change in the overlay.
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**What I noticed**
When using `ARVRController` nodes and parenting a mesh to it, I can see an offset between where Godot thinks the controller are versus what SteamVR shows when displaying overlays…
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It suddenly stopped working for Oculus runtime after I updated Meta Quest Link app. It still works for OpenVR but I prefer Oculus runtime. I was using it with iRacing.
I temporarily started using S…
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Having an odd issue; I create a Dashboard Overlay. When the system menu is pressed I can select the overlay from the bubble/tab, but when the overlay renders it is greyed out (like how OpenVR greys ou…
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Hello,
I am a developer doing openvr related development, but this is my first exposure to openvr
I read something about OSVR online and wanted to ask if OSVR can help me with the needs described be…
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SteamVR 2.0.10.
After creating a dashboard overlay using OpenVR's CreateDashboardOverlay(), I then set the thumbnail using SetOverlayFromFile() or SetOverlayRaw().
Instead of showing the image, St…
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I have a trade route optimizer running locally with node. I want to trigger trade updates, trade calculation and display resulting flight instructions. Obviously this is out of scope for this app, but…
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OpenGL assumes (0, 0) to be bottom left, but Ultralight renders the texture with (0, 0) as top left. This results in a flipped texture. The Sample7 shows this: In Sample.cpp from Line 280-287 the quad…