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We are planning to release a new version of the SDK with 6Dof OpenXR plugin. Since we have shared a temporary version of SDK (named **SDK_OpenXR_36DoFProfile_Supported_BaseTemporaryVersion73**)for you…
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If the tests are built with building of the loader off, the openxr headers are never included and the build fails. This is because the header dependency is only made explicit in the loader build scrip…
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The functions to read the environment variable are not implemented for Android yet in https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/main/src/common/platform_utils.hpp#L352. But in the loader …
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I have followed the instructions in this [doc](https://github.com/Oculus-VR/homebrew-repo/blob/main/meta-xr-simulator.md) to install and set up the simulator. But it's weird that the controller and ha…
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Hello,
I want to use Python to get Blendshape value in Quest Pro Movement SDK (OpenXR)
![image](https://user-images.githubusercontent.com/60751518/200439522-ae10bd9a-33a2-40f4-b72a-0b9f47fb9f52.…
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Layer source: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/main/src/api_layers
API dump until crash:
[openxr.dump.zip](https://github.com/maluoi/openxr-explorer/files/10104693/openxr.d…
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### Describe the project you are working on
The WebXR module in Godot, as well as numerous VR prototypes and small experiences
### Describe the problem or limitation you are having in your proje…
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Hey there, I just stumbled upon Unity starting to support the OpenXR standard (https://www.khronos.org/openxr/) and I was wondering what the position of the google cardboard sdk is in all this.
Af…
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**Summarize your feature feedback**
Hi, I am currently working on a model target application running on Magic Leap 2 and am using the Digital Eyewear Sample from the Unity Asset Store. It is working …
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Build fails with clang-10:
```
/usr/ports/misc/openxr/work/OpenXR-SDK-Source-release-1.0.14/src/common/gfxwrapper_opengl.c:38:31: error: unused parameter 'format' [-Werror,-Wunused-parameter]
stati…