-
Hello,
This is my partial quote from the Vridge forum:
> Hello,
Vridge is great. In connection with Psmoveserviece I have been using it since November. With Riftcat alone, I had no major problems…
-
I'm new in these issues and I have poor knowledge in programming. I want to know if this following approach is possible in real time and acceptable latency for VR purposes:
-Multiple PS3 Eye cameras …
-
"base" rotation/scale stuff should affect only node itself, not children. I.e. point of logic is to fix base orientation to be expected one. Now base_rotation causes also child nodes to be rotated, w…
-
Does this addon support the headPosition(Position, not orientation) tracking feature of DK2?
-
Hi,
Hardware providers rely more and more on OpenXR. However, **OpenXR does not support acceleration and angularAcceleration input** (not velocity derived), which are, as position and orientation, …
-
hi,
Sometimes, when large view-point changes , the system will lost tracking
(DBOW2 cannot find matching pairs)
I thinking this reason is that the Orientation by Intensity Centroid may not rob…
-
Load [example](https://aframe.io/aframe/examples/showcase/hand-tracking/) accept permissions prompt and will see camera tracking the headset orientation without even entering a VR session. I have not …
-
This ticket is to add full-body avatar support to Ubiq.
Following discussions, @JLPM22 has kindly agree to help implement some of the work undertaken at [UPC](https://www.cs.upc.edu/~npelechano/), …
sebjf updated
1 month ago
-
Hello!
We currently have an issue with our custom OpenVR driver to override HMD tracking via 3rd party tracking systems (Antilatency).
While it's working absolutely fine for wired HTC Vive PRO 2, …
-
```
Description:
------------
When using visual search for "instant tracking" the camera orientation is not
taken into account.
This means that a model which appears correct (upright) for a trackin…