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kikonen
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learnopengl
https://learnopengl.com
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render: infinite grid
#113
kikonen
closed
1 month ago
1
shader: make file entries shared acros programs
#112
kikonen
closed
1 month ago
1
render: wireframe over solid
#111
kikonen
closed
1 week ago
1
anim: GPU skinning
#110
kikonen
opened
2 months ago
0
render: PBR render broken at certain light angles
#109
kikonen
closed
1 month ago
1
physics: improve single node ray cast bounds
#108
kikonen
opened
2 months ago
0
Feature/scene layers
#107
kikonen
closed
1 week ago
0
physics: geoms for attachments
#106
kikonen
opened
2 months ago
0
physics: multiple collision geoms per physics object
#105
kikonen
opened
2 months ago
0
physics: allow object without physics body for node, i.e. just geom
#104
kikonen
opened
2 months ago
0
render: proper tile based infinite height map based terrain
#103
kikonen
opened
2 months ago
0
physics: use non-placeable height maps
#102
kikonen
opened
2 months ago
0
render: support rotation in height map
#101
kikonen
opened
2 months ago
0
physics: use two phase collision check in raycast
#100
kikonen
closed
2 months ago
1
scene: IMGUI to select and load scene
#99
kikonen
opened
2 months ago
0
scene: reloading scene without app restart
#98
kikonen
opened
2 months ago
0
render: underwater caustics rendering
#97
kikonen
opened
2 months ago
0
render: automatic prepare of programs
#96
kikonen
closed
2 months ago
1
render: separate orthagonal layer
#95
kikonen
opened
2 months ago
1
render: discard cubemap and volume nodes
#94
kikonen
closed
2 months ago
1
render: support on-demand reloading of programs
#93
kikonen
closed
2 months ago
1
effect: God lights/lens flares
#92
kikonen
opened
2 months ago
0
scene: support nested prefab scenes
#91
kikonen
opened
2 months ago
0
terrain: separarate terrain and material coords
#90
kikonen
opened
2 months ago
0
model: "null state" has strange base rotation
#89
kikonen
closed
2 months ago
1
render: new light weight mesh render logic
#88
kikonen
closed
2 months ago
1
render: dist2 sorting for batch
#87
kikonen
opened
2 months ago
2
particle: add pending queue fo reduce blocking
#86
kikonen
closed
2 months ago
1
physics: PhysicsMaterial concept
#85
kikonen
opened
3 months ago
0
physics: support geom for instanced elements
#84
kikonen
opened
3 months ago
1
decal: Support clipping decals into parent mesh
#83
kikonen
opened
3 months ago
0
decal: incorrect scaling
#82
kikonen
closed
3 months ago
1
decal: strangely not rendering in "back side" of cube, until cube is rotated
#81
kikonen
closed
1 week ago
1
mesh: Primitive generator is missing tangent
#80
kikonen
closed
3 months ago
1
mouse control works badly
#79
kikonen
closed
3 months ago
1
physics: negate collision flags
#78
kikonen
closed
3 months ago
2
anim: Logic to query current global position of socket in rigged animation
#77
kikonen
opened
3 months ago
0
physics: logic for static bounded elements based into physics ray cast
#76
kikonen
closed
2 months ago
3
physics: logic to move nodes around with physics force, instead of explicity moves
#75
kikonen
opened
3 months ago
0
physics: Heightmap
#74
kikonen
closed
3 months ago
0
environment probes
#73
kikonen
opened
3 months ago
0
Implement bounding volume hierarchy (BVH)
#72
kikonen
opened
3 months ago
0
Add sound for animations, based into data from current walking surface
#71
kikonen
opened
3 months ago
1
Improve selection highlight logic
#70
kikonen
closed
3 months ago
1
Get rid of NodeType::primitive, primitives are valid as part of any lodmesh set
#69
kikonen
closed
3 months ago
1
Water + boat physics
#68
kikonen
closed
3 months ago
1
Add support for shared generated primitive meshes
#67
kikonen
opened
3 months ago
2
Support for trigger area
#66
kikonen
opened
3 months ago
0
Add support for all primitive meshes from "generator"
#65
kikonen
closed
3 months ago
4
animation: "actions", to allow synchronizing sound, etc. into animation
#64
kikonen
opened
3 months ago
0
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