issues
search
kikonen
/
learnopengl
https://learnopengl.com
1
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
scene: support nested prefab scenes
#91
kikonen
opened
3 days ago
0
terrain: separarate terrain and material coords
#90
kikonen
opened
3 days ago
0
model: "null state" has strange base rotation
#89
kikonen
opened
5 days ago
0
render: new light weight mesh render logic
#88
kikonen
opened
5 days ago
1
render: dist2 sorting for batch
#87
kikonen
opened
5 days ago
1
particle: add pending queue fo reduce blocking
#86
kikonen
closed
5 days ago
1
physics: PhysicsMaterial concept
#85
kikonen
opened
1 week ago
0
physics: support geom for instanced elements
#84
kikonen
opened
1 week ago
0
decal: Support clipping decals into parent mesh
#83
kikonen
opened
1 week ago
0
decal: incorrect scaling
#82
kikonen
closed
1 week ago
1
decal: strangely not rendering in "back side" of cube, until cube is rotated
#81
kikonen
opened
1 week ago
0
mesh: Primitive generator is missing tangent
#80
kikonen
closed
1 week ago
1
mouse control works badly
#79
kikonen
closed
2 weeks ago
1
physics: negate collision flags
#78
kikonen
closed
1 week ago
2
anim: Logic to query current global position of socket in rigged animation
#77
kikonen
opened
2 weeks ago
0
physics: logic for static bounded elements based into physics ray cast
#76
kikonen
opened
3 weeks ago
1
physics: logic to move nodes around with physics force, instead of explicity moves
#75
kikonen
opened
3 weeks ago
0
physics: Heightmap
#74
kikonen
closed
3 weeks ago
0
environment probes
#73
kikonen
opened
3 weeks ago
0
Implement bounding volume hierarchy (BVH)
#72
kikonen
opened
1 month ago
0
Add sound for animations, based into data from current walking surface
#71
kikonen
opened
1 month ago
1
Improve selection highlight logic
#70
kikonen
closed
1 month ago
1
Get rid of NodeType::primitive, primitives are valid as part of any lodmesh set
#69
kikonen
closed
2 weeks ago
1
Water + boat physics
#68
kikonen
closed
4 weeks ago
1
Add support for shared generated primitive meshes
#67
kikonen
opened
1 month ago
2
Support for trigger area
#66
kikonen
opened
1 month ago
0
Add support for all primitive meshes from "generator"
#65
kikonen
closed
1 month ago
4
animation: "actions", to allow synchronizing sound, etc. into animation
#64
kikonen
opened
1 month ago
0
unprject ray (from gcpp)
#63
kikonen
closed
1 month ago
2
orbit camera (from gcpp)
#62
kikonen
closed
1 month ago
1
spline camera (from gcpp)
#61
kikonen
closed
1 month ago
1
follow camera (from gcpp)
#60
kikonen
closed
1 month ago
2
fps camera (from gcpp)
#59
kikonen
closed
1 month ago
2
Change camera to be track target node, instead of being its' child
#58
kikonen
closed
1 month ago
2
base_rotation affects rotation of children nodes
#57
kikonen
opened
1 month ago
1
Visualization of physics nodes from ODE
#56
kikonen
closed
2 weeks ago
2
Naming of animation clips loaded from multiple files
#55
kikonen
closed
1 month ago
1
UI: add gbuffer debug views
#54
kikonen
closed
1 month ago
1
Add back scriplet support for nodes for quick one liner scripts
#53
kikonen
closed
1 month ago
1
Get rid of map_pbr logic
#52
kikonen
opened
1 month ago
1
joint visualization explodes when animated
#51
kikonen
opened
1 month ago
0
UI: Lod visibility selector
#50
kikonen
opened
1 month ago
0
Add line segment mesh logic
#49
kikonen
closed
1 month ago
0
anim: clips doing jerky flicker in looping
#48
kikonen
closed
1 month ago
1
anim: support animations for attachment meshes
#47
kikonen
opened
1 month ago
0
anim: looping and single play animation support
#46
kikonen
opened
1 month ago
0
anim: blending of animations
#45
kikonen
closed
1 month ago
1
event: triggering play/stop of specific animation clip by name
#44
kikonen
opened
1 month ago
1
UI: move "imgui demo" into menubar menu
#43
kikonen
closed
1 month ago
0
UI: enable keyboard navigation
#42
kikonen
closed
1 month ago
0
Next