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[Intel® Open Image Denoise](https://www.openimagedenoise.org/), [(GitHub Repository)](https://github.com/OpenImageDenoise/oidn) provides means for image denoising, which may become a valuable (but opt…
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Many of the real-world sites use a lot of anonymous functions assigned into variables. Calls such as `myObj.myFunc = function(){...}; myObj.myFunc()` show up in PathTracer as `` because the function i…
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Hi,
I am trying to build a mix material by combining two luminous materials. The mix material works flawlessly when I use standard materials, I can see them being mixed based on the texture assigne…
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- Test and fix any compatibility issues that arise from upgrades
- Deliverables: Updated Unity project files, updated documentation
- Resolve any compatibility issues, such as deprecated APIs or asset…
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There are three linking errors, e.g.,
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol "__declspec(dllimport) class optix::Handle __cdecl sut…
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When creating a 1, 1 white texture for the environment map we get this strange split:
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Basically what the title says. Compiles fine on PC with just about any API.
This is how I call shader C:
```
./shaderc-osx -i /Users/borisbatkin/Work/daScript/modules/dasBGFX/bgfx/bgfx/src -f p…
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## Context
The current version of BVH construction is written in a ~150 lines of TypeScript code. This code works well for small models, but for larger models, the page hangs for a bit and becomes un…
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I'm trying to figure out how to insert lights within a pathtracing generated scene. Link to the relevant codesanbox:
https://codesandbox.io/s/react-three-gpu-pathtracer-forked-g2l8l2?file=/src/App.…
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Hello !
I have a warning saying that a variable is not initialized in the shader, when it appears, the browser freezes for 10-30s.
I've tried several examples from the library, this doesn't seem t…