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* [ ] Identify the different weather types to be implemented (e.g., rain, snow, fog, thunderstorms).
* [ ] Determine the visual and gameplay effects associated with each weather type.
* [ ] Familiar…
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Hi folks! I came across the documentation for creating a Phaser game using a CLI tool, and noticed a familiar name for the tool in the page...
I'm the owner of https://www.npmjs.com/package/create-…
tubbo updated
2 months ago
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- **Haxe version:** 4.3.6
- **Flixel version:** 5.8.0
- **OpenFL version:** 9.4.0
- **Lime version:** 8.2.1
- **Affected targets:** html5
________________________________
**Code snippet repr…
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To reproduce, clone the repo and run pnpm run build.
PS J:\box\template-rollup-ts> pnpm run build
```
> template-rollup-ts@1.1.1 build J:\box\template-rollup-ts
> rollup --config rollup/rollup…
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This is on 2018.06-140-g68ed6f2d8. I couldn't golf it down to a small snippet but can repro reliably with `DOM::Tiny` module:
```bash
cd $(mktemp -d)
git clone https://github.com/zostay/p6-DOM-Ti…
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### Create Helper Functions:
* [ ] Develop basic utility functions to facilitate integration with Phaser.js and SolidJS.
* [ ] Functions should handle common tasks such as:
* [x] Updating game st…
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## The Problem
The `ENTER` and `INIT` phasers return their values, but `FIRST` doesn't seem to.
```raku
for 1..1 {
say INIT 1;
say FIRST 2;
say ENTER 3;
}
```
## Expected Beha…
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Combat location could be allocated randomly during match start, allowing to be changed by swiping the upper third part. This Phaser plugin *might* come in handy https://github.com/mattcolman/phaser-li…