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## Version
* Phaser Version: 3.70
* Operating system: Windows 10
* Browser: Chrome 119
## Description
Expecting to be circle in isometric tilemaps
For radius 100:
![image](htt…
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* A bug in the API:
* Phaser version(s):Phaser CE
* What should happen: Button input.enabled= false/true take the correct frame;
* What happens instead: Just mantain the down frame dont ref…
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I'm trying to set up a basic Phaser CE project with the arcade-slopes plugin. I have a Phaser 3 project where I'm handling sloped platforms with MatterJS, but Arcade has some methods that would be ver…
SHG42 updated
4 years ago
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Hello,
I was very excited by the mesh feature in DragonBones, and I had good fun with it in DragonBones Pro.
However, when I imported successfully my animation into Phaser, I got the warning mes…
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> Failed to execute 'requestFullscreen' on 'Element': API can only be initiated by a user gesture.
Probably should use `game.input.onUp` instead (photonstorm/phaser-ce#27).
samme updated
6 years ago
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## Version
* Phaser Version: 3.80.1
* Operating system:
* Browser:
## Description
There is a typescript error when I am trying to create RandomZone for ParticlesEmitter.
##…
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* A bug in the API (always say which version you're using!)
Version: "@orange-games/phaser-nineslice": "^2.0.0",
Trying to add two instances with a texture from the same atlas causes a WebGL err…
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This Issue is about
* A bug in the API:
* Phaser version(s): Phaser CE v2.7.10
* Live example: https://codepen.io/okaybenji/pen/JNxRZL
* What should happen: The sprite should render at its…
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This Issue is about
* A bug in the API:
* Phaser version(s): Phaser CE v2.7.10
* Live example: https://codepen.io/okaybenji/pen/qmgazJ
* What should happen: Creating a sprite without passi…
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I'm trying to convert https://github.com/photonstorm/phaser-ce/blob/master/typescript/phaser.d.ts, and rather than using nested `namespace`s, it's using nested `module`s. If I convert these to `namesp…