-
We need a physics library. Perhaps [pymunk](https://www.pymunk.org/en/latest/)?
-
### Origins of the Feature
Well, most Game Engines or Frameworks have some basic Physics implementation, like collision detection, rigid bodies, gravity and some of those sorts. And I think adding …
-
The library will be an engine-component (for now at least), and will handle 2D physics integration. The initial implementation will abstract Box2D. The library will focus on being fixed-time-step and …
-
Looks like the refactoring of the 2D physics wrapper has resulted in changes to the mass, moment and size of shapes.
I haven't figured out the root cause of this issue, but this discussion shows bef…
-
Hello, Dear TDEP developer,
I used TDEP to extract the phonon band, but I meet a negative phonon frequency. I'm sure my material is stable and the phonon from DFPT (VASP) is quite good. Do you …
-
- [Rapier - Fast 2D and 3D physics engine for the Rust programming language.](https://rapier.rs)
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The following are common scenarios where users often find trouble in Godot:…
reduz updated
2 months ago
-
### Tested versions
- Reproducible in: 4.3.beta2, 4.3.beta 92c8e87cd
### System information
Godot v4.3.beta (92c8e87cd) - Fedora Linux 40 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA G…
-
### Tested versions
Reproducible in 4.3 beta and latest on master.
### System information
Windows 10 - Vulkan Forward+
### Issue description
Moving and rotating particle emitters whose …
-
Google has made an open-sourced extension on Box2d. Gamemaker already has implemented it and I think Godot community will only benefit with this new tool.
**Describe the problem or limitation you a…