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now there is only `spin`, `wave`, and `zigzag`, but if you would like to make some more advanced games, add physics, animations, particles, you need to know `delta` from previous frame..
`now` is …
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I'm opening this issue so we can track these better.
Albert mentioned some issues related to animations and physics:
- [ ] Missing facial expressions in-game (Leon's expression when he's hurt or…
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# What's the state of the rebuild?
This version is around 75%+ done.
It's missing some features from the 1.3.X.X Terraria's Overhaul versions, but what's currently implemented is much superior to th…
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@vchelaru had a big list of major features in FlatRedBall. You should create a WordPress page that lists these features and link to it from the new [What Is FlatRedBall](https://flatredball.com/what-i…
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_Update 12/12/23_
- Scrolling with trackpads is smooth except on web. Physical mouse wheels match platform physics, but do not have option to override with a smoothing animation.
- comment: https:…
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紀錄些跟動畫時間有關的東西
Rplus updated
6 years ago
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The steering jerks immediately to a value given the Unity colliders snap straight away, give it a PID controller for realism.
https://www.youtube.com/watch?v=4Y7zG48uHRo
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Its very cool to simulate some goo, and shape shifting
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enum ProcessThread {
IDLE,
PHYSICS,
CUSTOM
}
I then used this CUSTOM option for finer control via a global script would call x amount of the behaviorTrees each frame. This helped immensely w…
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# Issue
Many of the mixamo animations we're currently using have issues which cause them to move outside of the avatar's physics capsule, and so a workaround that constrains the hip bone was introduc…