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bitbrain
/
beehave
🐝 behavior tree AI for Godot Engine
https://bitbra.in/beehave
MIT License
1.76k
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Get nods references in Blackboard
#350
Zheromaro
opened
1 week ago
0
LimiterDecorator resets to zero and always runs child nodes
#349
hengyang-xiaobin
closed
2 weeks ago
0
Manual ticking makes the Debugger behave weirdly
#348
guicattani
opened
3 weeks ago
0
Fix 4.2 Debugger Visuals
#345
Snaiel
closed
3 weeks ago
3
Register trees in debugger tab again when added back to scene
#344
Snaiel
closed
3 weeks ago
1
update to gdunit 4.3
#342
bitbrain
closed
1 month ago
0
Setting `actor_node_path` to a non-parent throws an error
#341
rxlecky
opened
1 month ago
0
Cooldown should reset automatically when moving to another branch
#340
Nodragem
opened
1 month ago
3
SimpleParallelComposite should have action leaf as first child node
#339
Horryportier
opened
1 month ago
0
Debug tree disappears if the actor is reparented
#338
BenCarroll150
closed
3 weeks ago
0
Node Descriptions Disappear on Closing Project
#337
Paul-Griffin-1517-1
opened
2 months ago
0
Fix issue #335
#336
DDAN-17
closed
2 months ago
0
Docs have wrong type name in sidebar
#335
DDAN-17
closed
2 months ago
0
Could not find base class "_BASE_" error log
#334
FabriceCastel
closed
2 months ago
3
Added a new composite node: simple_parallel
#332
DarkAngelZT
closed
2 months ago
5
Issue #328 - Make the RandomizedComposite node know when to remove weights when children exit
#329
ksmithdev
closed
3 months ago
0
RandomizedComposite weights getting reset after switching nodes in the editor
#328
ksmithdev
closed
3 months ago
2
Better error message when a node doesn't return a value
#327
liamflannery
opened
3 months ago
0
Adding a custom tick thread
#326
liamflannery
opened
3 months ago
2
Added a link to my tutorial on Beehave
#325
liamflannery
closed
3 months ago
1
Action Leaf keep repeating itself
#324
Visnicio
closed
3 months ago
1
Debugger UI not showing up
#323
laurentsenta
opened
4 months ago
1
Beehave and LimboAI incompatibility
#322
peterpants2
opened
4 months ago
1
Expose BeehaveTree graph view in editor's bottom panel
#321
NectoT
opened
4 months ago
0
CooldownDecorator and DelayDecorator never call after_run method of their child
#320
NectoT
opened
4 months ago
0
Choose measurement strategy on time nodes
#319
Remi123
opened
4 months ago
2
Aadded max wait time option to the time_limiter node
#318
alextkd2003
closed
2 months ago
4
⚒️ Remaining decorators
#317
bitbrain
closed
4 months ago
0
implement inverter
#316
bitbrain
closed
5 months ago
0
implement failer
#315
bitbrain
closed
5 months ago
0
Pass beehave tree tests
#314
bitbrain
closed
5 months ago
0
Beehave tree and blackboard improvements
#313
bitbrain
closed
5 months ago
0
Debug tree history
#311
bitbrain
opened
5 months ago
0
Fix reloading scene debug issue
#310
zeroregard
closed
5 months ago
1
Beehave not working if it is a duplicate scene
#309
alextkd2003
opened
5 months ago
0
Calling queue_free on the actor will produce errors
#308
alextkd2003
closed
5 months ago
1
Dont override actor in _ready if already defined
#307
LunarTides
closed
5 months ago
3
stubbed out beehave_tree_node
#306
RcubDev
closed
2 months ago
1
After editing script to extend a Beehave node the scene tree does not update the icon
#305
RcubDev
closed
5 months ago
2
Add tree setup examples to the wiki
#304
LeoDog896
opened
5 months ago
1
Beehave doesn't output print statements (help needed)
#303
ca3gamedev
closed
5 months ago
5
docs: fix highlighting in blackboard page
#302
LeoDog896
closed
5 months ago
1
Fix debugger tab runtime update
#301
razcore-rad
closed
6 months ago
2
implement BeehaveContext
#300
bitbrain
closed
6 months ago
0
Evaluate Threadsafety of Beehave
#299
bitbrain
opened
6 months ago
0
Is this plugin available in c#?
#297
ice-ko
closed
6 months ago
3
Until Fail Decorator
#296
RedstoneParadox
closed
6 months ago
2
Add beehave icons to sidebar
#295
thiagola92
closed
6 months ago
0
:bug: expose blackboard properties correctly
#294
bitbrain
closed
6 months ago
0
Blackboard property export not working correctly
#293
bitbrain
closed
6 months ago
0
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