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PCSX2 1.0 has been released and changed a lot since the last ebuild release. It now uses cmake to build. Also, fetching and compiling external plugins is obsolete now. As activity here seems pretty lo…
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`VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` descriptors should use shader framebuffer fetch, when it is available on the platform, using `color(m)` within the shader, instead of `setFragmentTexture:`, becau…
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```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offi…
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I am using WinLaunch in portable form so that data is saved in `Data/Items.xml` relative to the project's directory. I have difference instances of WinLaunch running relative to where it is executing…
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```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offi…
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Hola @luzbel
Tienes pensado migrar el VigasocoSDL a las SDL2?
En las SDL2 tenemos escalado por hardware "y toda la pesca", y soporta KMS/DRM por lo que se podría jugar el sistemas GNU/Linux sin s…
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Here is a big list of updates I made for the game db.
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Serial = SCUS-97142
Name = Primal - Civilization Is Only Skin Deep
Region = NTSC-U
Compat = 5
…
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We need to set up some builds so we can regenerate the native binaries on the platforms we support. Recent changes for better BSD support have needed tweaks to the jffi native library, and the difficu…
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Implement a device driver for the [DualShock 2](https://en.wikipedia.org/wiki/DualShock#DualShock_2) controller. See also #11. Plan:
- [x] one DualShock 2 controller;
- [x] two DualShock 2 contro…
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So I was trying to load a few textures to try and bind onto a quad, when I noticed I was getting strange reads from `sh3_texture`. As it turns out, `pic.arc` contains a weird header (I've taken to cal…