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Palm-Studios
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sh3redux
SILENT HILL 3 Engine Remake in OpenGL and C++
GNU General Public License v3.0
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Breakdown swizzled 8bpp paletted texture data
#154
316austin316
opened
1 year ago
3
Could you talk about konami's skeletal animation format by Reverse Engineering?
#153
zhouhang95
opened
1 year ago
0
Is this project still active?
#152
natopwns
opened
3 years ago
1
Updated configuration file loader
#151
Quaker762
closed
5 years ago
0
Hotfix patch for 30/3/2019
#150
Quaker762
closed
5 years ago
0
Engine modifications
#149
Quaker762
closed
5 years ago
1
Updated Engine class
#148
Quaker762
closed
5 years ago
0
Modernised Window class
#147
Quaker762
closed
5 years ago
0
Basic state based game system
#146
Quaker762
closed
5 years ago
0
Initial Engine class implementation
#145
Quaker762
closed
5 years ago
0
Fixed build error due to camera.cpp
#144
Quaker762
closed
5 years ago
0
Major Simplification of OpenGL structures
#143
Quaker762
closed
5 years ago
0
Shader system overhaul
#142
Quaker762
closed
5 years ago
0
Complete overhaul of build system
#141
Quaker762
closed
5 years ago
1
Game logic hardcoding
#140
Quaker762
opened
5 years ago
3
Singleton Template class
#139
Quaker762
closed
5 years ago
4
Switch from `cmake` to `premake5`
#138
Quaker762
opened
5 years ago
7
Include required libraries in repository
#137
Quaker762
opened
5 years ago
4
Problems with building( Cmake and Sdl2)
#136
mrhatkat
opened
5 years ago
29
file format about silent hill2
#135
captswing
opened
6 years ago
3
CMake include_directories Error
#134
ghost
closed
6 years ago
17
Start port to Bash
#133
z33ky
closed
6 years ago
2
Fixed Building on Windows (finally)
#132
Quaker762
closed
5 years ago
4
Reverse Engineering file formats
#131
Quaker762
opened
6 years ago
15
Tools
#130
Quaker762
closed
5 years ago
2
Change 'Open()' to public
#129
Quaker762
closed
6 years ago
1
Fix sh3::arc::mft::LoadFile
#128
z33ky
closed
6 years ago
1
Create bugs folder to outline found compiler bugs
#127
Quaker762
opened
6 years ago
4
Moved all pixel types to 'color.hpp'
#126
Quaker762
closed
6 years ago
7
Fixed 'tex.cpp'
#125
Quaker762
closed
6 years ago
3
Added OpenGL error message debug callback
#124
Quaker762
closed
6 years ago
5
Use error struct for sh3::arc::{mft,subarc}::LoadFile
#123
z33ky
closed
6 years ago
0
Fix ASSERT ignore messages
#122
z33ky
closed
6 years ago
0
Consider libfmt for Log
#121
z33ky
opened
6 years ago
5
overly careful numeric casts
#120
z33ky
opened
6 years ago
2
Fixed 8-bit textures not displaying
#119
Quaker762
closed
6 years ago
6
Fix subarc load
#118
z33ky
closed
6 years ago
1
Silence most warnings
#117
z33ky
closed
7 years ago
2
Added getter for glprogram::programID
#116
Quaker762
closed
7 years ago
1
Add Angle struct
#115
z33ky
closed
7 years ago
9
Initial implementation of the SILENT HILL camera. Currently can perform
#114
Quaker762
closed
6 years ago
14
A couple of build fixes
#113
z33ky
closed
7 years ago
1
Provide default constructors and move constructors to source (*.cpp) files.
#112
Quaker762
opened
7 years ago
0
Useless warnings from gcc -Weffc++
#111
z33ky
opened
7 years ago
4
Fix sh3_arc::LoadFile
#110
z33ky
closed
7 years ago
1
sh3_arc* cleanup
#109
z33ky
closed
7 years ago
6
Added a fullscreen quad test to test texturing.
#108
Quaker762
closed
7 years ago
1
Fixed up Code::Blocks Project
#107
Quaker762
closed
7 years ago
0
Allow specifying buffer_object::Targets for VAO buffers
#106
z33ky
closed
7 years ago
1
Fix test targets
#105
z33ky
closed
7 years ago
0
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