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I was looking for a way to add terrain to Godot and I found this. It has all the tools I would need but I'm just wondering if its possible to do procedurally generated terrain and if its possible how…
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Dungeons can be procedurally generated using something like [rot.js](https://ondras.github.io/rot.js/hp/). One implementation can be found [on this repo](https://github.com/staff0rd/dungeon).
# tod…
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I can't find any documentation or samples yet on how Cut Hole Labels work inside the MRUKAnchorActorSpawner to cut a hole in the wall mesh for a door or window. My attempts so far have been unsuccess…
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Optifine 1.12.2 seems to be the culprit of an issue with Mystcraft. To easily see the issue, What Looms Ahead helps to craft the banners Mystcraft provides.
Essentially, there is a "language" in th…
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Implement nodes allowing users to physically simulate rivers and roads over their procedurally generated world.
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I've been using Terrain3D in my project along with Jolt and wanted to try out Rapier instead. I have a procedurally generated terrain and I make sure to set the below:
terrain.set_show_debug_collisio…
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Hello,
Currently, there doesn’t appear to be any advanced way of controlling oscillators.
What I would like is some way of adding an ADSR envelope to a sound as well as adding several Oscillators in…
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Extracted from https://github.com/ziglang/zig/pull/20958.
What if there was a setting in the web UI where you could get a little sound notification to play if the fuzzer found a bug? It would be li…
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## Description
When trying to convert the same egg file to bam multiple times, you get different file hashes.
## Steps to Reproduce
```
C:\Panda3D-1.10.10-x64\samples\roaming-ralph\models>C:…