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The projection matrix code in lm_setView is right-handed. When used in a renderer that's left-handed the culling has to change based on whether its a lightmap render or a regular scene render. Could y…
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Something is wobbly in the use of a camera's projection matrix for transforming points.
This needs some review and fixes.
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ProjectionBenchmark.java points to a significant drop in performance when using a list of basis vectors rather than a matrix.
I've updated the Mahout code to provide the extension and now I want to ch…
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### Describe the project you are working on
I'm working on a portal plugin.
### Describe the problem or limitation you are having in your project
I need to use oblique frustum projection to a…
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Assume we have a 2D matrix A with A1xA2 dimensions.
Assume we have a 2D matrix B with B1xB2 dimensions where B1
kboom updated
4 years ago
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Hi, firstly very nice repo! I got managed to run it on Windows + RTX4090 using Docker. I can share my Dockerfile for other users to run it more easily if you want.
However, I got one issue, the ge…
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Hi,
I am trying to construct single-cell trajectories using monocle, but I got an error message when I use the **orderCells()** function.
the condition has length > 1 and only the first eleme…
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Excuse me. By training the high-resolution image in some blocks and using corresponding patch offsets of cx and cy, the rendering effect looks correct, but why do the dense points become much more tha…
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Hello, I think it would be really great if DirectXMath added support for generating perspective projection matrices with [infinite reversed-z clip planes](http://www.geometry.caltech.edu/pubs/UD12.pdf…
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One way to fix #13 is to create a wrapper around popbio::projection_matrix so that the return value can be coerced to matrices, and to allow it to handle tibbles directly.