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lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
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Slow?
#28
GmngMike
opened
6 months ago
0
Normals get transformed twice
#27
alektron
opened
7 months ago
0
Develop
#26
zuchenglong
closed
1 year ago
0
Radiosity Normal Mapping?
#25
Raildex
opened
1 year ago
0
About Spherical Harmonics
#24
teks91
opened
1 year ago
0
Lightmapper generates weird grey-ish margin?
#23
Raildex
closed
1 year ago
1
Can I decide which lightmap gets baked?
#22
Raildex
closed
1 year ago
2
TrianglePacker is nessary?
#21
Enemy-77
closed
1 year ago
0
Duplicate Normalize line in the lightmapper code
#20
noisecrime
opened
2 years ago
0
readme.md: uvatlas is now on Github
#19
Kristine1975
closed
2 years ago
1
Baking a thickness texture
#18
ghost
closed
3 years ago
2
Any further documentation ?
#17
Nolram12345
closed
1 year ago
10
docs: fix simple typo, avereging -> averaging
#16
timgates42
closed
3 years ago
0
License
#15
babooncodes
closed
3 years ago
3
Shadow baking
#14
lm165678
closed
3 years ago
3
hemispheres float texture always NaN if glDisable( GL_BLEND ); not issued beforehand
#13
ziocleto
opened
5 years ago
4
Minor refactor and code cleanup
#12
aidinabedi
closed
6 years ago
3
Assert fail on boundary check
#11
huxingyi
closed
6 years ago
5
Noisy lightmaps
#10
braddabug
closed
6 years ago
8
Small request for help - lightmapper in Qt
#9
ppiecuch
closed
6 years ago
3
Normal oriented
#8
Shell64
closed
6 years ago
2
Lighting setup guide
#7
rasteron
closed
7 years ago
4
Proper obj format
#6
rasteron
closed
7 years ago
5
How to pass lightmap data between passes
#5
braddabug
closed
7 years ago
2
Preparing obj
#4
0xAVX
closed
7 years ago
2
Right-Handed Projection Matrix
#3
andr3wmac
opened
7 years ago
12
Run entirely offline?
#2
AndrewRayCode
closed
7 years ago
4
MacOSX shows the 2D atlas instead of the 3D scene in the example application
#1
ands
closed
8 years ago
1