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Hi guys,
this package is very impressing.
Do you plan to implement NURBS raytracing?
This would be very useful for this non-sequential optical raytracer for stray light analysis applications.
I…
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Hello author~ Recently I've been testing cuBVH in RTX 3070, torch 2.1.0, cuda 11.8, ubuntu 20 and I found that when initializing the mesh is extremely slow and takes half an hour, however, the same me…
YZsZY updated
3 months ago
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```
Add raytracing functionality to the wrapper.
```
Original issue reported on code.google.com by `Uberf...@gmail.com` on 13 Apr 2008 at 8:03
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Okay for real guys? a game in 2019 without raytracing? and you call yourself devs, for shame......
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## Bugs and Hacky Workaround removal
- [x] Sporadic UIAutomationCore crash (OpenCL timeout)
- [x] Cache the sample sequence properly (record the params) and change its locality
- [x] Solve the weir…
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## Outline
Utilize cache coherency and parallelization techniques in BRL-CAD's ray tracing pipeline, and demonstrate graphically.
## Details
BRL-CAD has one of the oldest and fastest parallel ray…
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Expose raytracing render-path in Armory and document implementation details.
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Most of you might have seen the recent Nvidia demo of the new RTX platform. As an open source engine we could be one of the first engines to support the new hardware features. Apparently it will be av…
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The gammasim-tools repositories carries around historical ballast and is quite large to checkout. There is absolutely no reason why this repo should be >150 MByte large.
This is mostly due to a cou…