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We need an example of how retargeting should be approached now with the new retargeting server in UE.
- [x] upload source and target meshes (fbx)
First receive_fbx:{file_name}, to notify the serve…
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Excuse me, I unpacked a mobile game of Unity. I want to try to extract animation from the game. I selected animator and AnimationCilp with AssetStudios and exported them, but the extraction of animati…
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I use intra-structure retargeting.
I change the "input.bvh", while the "gt.bvh" remains the original one. But the "result.bvh" style is almost the "gt.bvh" but not "input.bvh". Is it right? I'm ver…
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Below is an email from Jackie Davis about adding new remarketing code to the site.
thanks,
Kyle
Hi Jesse,
I just checked on this campaign and it isn't serving impressions anymore. Not sure what ha…
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Currently the following features are missing:
- Multithreading protection implementation (locks, i.e. mutex protection), hence using standard C library with RTOS is error prone
- File Interface impl…
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**Issue description:Problem with "Animation Retargeting"**
**Steps to reproduce:
![image](https://github.com/FlaxEngine/FlaxEngine/assets/71361736/76844bc6-6b77-4c2f-b743-c47f8043e97a)
Th…
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After importing Genesis 9 model to UE5.4 I get error:
```
The following bones are missing from the bind pose:
ik_foot_root
ik_foot_l
ik_foot_r
ik_hand_root
ik_hand_gun
ik_hand_r
…
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Hello,
In a clean sample scene, unfortunately, on a build for the Quest 3, when I move left and right, both my mirrored character and I experience shuttering visible in the goggles, which makes it …
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Right now, when you retarget, the time is fixed. Presumably we know where the item you are targeting is, and can do a calculation so that the larger the angle, the longer the retargeting time
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I wrote custom code to take in a driving image instead of video... it mostly works:
but sometimes it suffers from poor restitching and facial deformation.
Here's my code
```
…