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Hi, I've been using this for a while and it's really great! But I've had this issue where the fonts are absolutely messed up and I have no idea why. It's most likely because I'm not sure how to do the…
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Example:
```rb
sprite = Sprite.new
sprite.zoom_x = 0.9
p sprite.zoom_x
```
In original RPG Maker XP engine, it prints 0.9
But it prints 0.8999999761581421 in mkxp (OSX binary)
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It looks like there's a small gap between loops in MKXP's module music player(xm, mod, etc.). This small gap of silence breaks almost all of the perfect loop modules(one of the features of module musi…
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- [ ] [RepoHyper/README.md at main · FSoft-AI4Code/RepoHyper](https://github.com/FSoft-AI4Code/RepoHyper/blob/main/README.md?plain=1)
# RepoHyper/README.md at main · FSoft-AI4Code/RepoHyper
# Repo…
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**Current behavior:** `Viewport2Din3D` takes the Viewport texture and draws it on a quad with either nearest or linear filtering. That texture doesn't have mipmaps. The quad looks fine up close, but a…
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## Describe the enhancement
RPG Maker MV (technically MZ as well) should be added to the list.
I know it's not that big of a platform, but I think it would be nice. I would add it just as `RPG Mak…
wg481 updated
2 weeks ago
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![464799dab8b47a09798367009ca45c3f](https://user-images.githubusercontent.com/63952697/226083864-ac84ae7a-a1a7-4cf2-a0f5-eb09b062bbe8.png)
I tried downloading a kernel.dll and putting it in that fold…
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I managed to get a gdb backtrace of the segfault.
```
#0 Bitmap::width (this=0x22d02ec0) at ../src/display/bitmap.cpp:864
#1 0x00007ff60526f06a in SpritePrivate::updateVisibility (this=0x1dd471…
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Вот пока остановился, нужно дебажить, пока мозг другим занят, может позже смогу
`Родитель - новый организм:
LLH — -
RET — -
Timer — 0:00:00 / Scores - 0
Data: {'batch_size': 156.69872975649423,…
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### Description
Using [SignedCms.CheckSignature(false)](https://learn.microsoft.com/en-us/dotnet/api/system.security.cryptography.pkcs.signedcms.checksignature?view=windowsdesktop-7.0) fails when the…