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### 在提问之前...
- [X] 我填写了简短且清晰明确的标题,以便开发者在翻阅 issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
- [X] 我基本确定这是一个新功能/建议,而不是遇到了 bug(不确定的话请附上日志)
### 说说你遇到的问题?
目前的roguelike模式中,在Roguelike@NextLevel执行之后,执行Roguelike@Strate…
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Action and turn management would be a good start.
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We had a large upgrade tree in the single player - what if we used it again, but made them have lots and lots of levels?
That way we can justify only spawning the minimum in a new system and not ha…
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Roguelike.Discussions.Discussion shall be serializable.
There are empty methods:
ToXml
FromXml
They shall be done.
Unit Tests TestDiscussWithLech shall pass to prove it works.
Note: if json…
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I think it would be nice to have an option to allow skills and points to reset on death for a roguelike feel
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Tietorakenteisiin tallennetaan kartat ja sen semmoiset. Algoritmit puolestaan sisältävät näkökentän laskennan (LOS = line of sight), lyhimmän polun laskennan (Shortest path / A-star) ym. ym.
Tämä tot…
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use the React DOM useNavigate hook to navigate('/roguelike/whatever')
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For debugging and for feedback!
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https://blog.ourcade.co/posts/2020/phaser3-mrpas-fov-field-of-view-algorithm-roguelike-dungeon-crawler/
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### 在提问之前...
- [X] 我理解 Issue 是用于反馈和解决问题的,而非吐槽评论区,将尽可能提供更多信息帮助问题解决
- [X] 我填写了简短且清晰明确的标题,以便开发者在翻阅 Issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
- [X] 我已查看最新测试版本的更新内容,并未提及该 Bug 已被修复的情况
- [X] 我已检查了置顶议题(pinned issu…