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Hello,
I wanted to experiment with tcod.tileset even though its API is provisional.
I am getting "module 'tcod' has no attribute 'tileset'" error when trying to use tcod.tileset.get_default(). Ne…
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The source code link on http://foo.wyrd.name/en:bearlibterminal is still set to the dead bitbucket repo instead of this one. This has caused confusion with some posters on /r/roguelikedev
ghost updated
3 years ago
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Three things are not trivial:
- tying it in sensibly into the main menu (e.g., should the current `p` command open the menu instead of incrementing the scenario or do both or neither?)
- display…
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If I try to run simple example (using default OpenGL renderer) and try to resize game window, it acts weird. With original size render area take 100% of the window. If I shrink window vertically, rend…
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As you mentioned in /r/roguelikedev, compile-to-WASM languages that expect their syscalls to be shimmed on JS side (e.g. Go) do not work. So far, I believe only Rust and C/C++ work.
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See https://www.reddit.com/r/roguelikedev/comments/ga2fdh/rltk_rust_screen_burn_color_change/
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Сейчас есть генерация сектора на основе прямоугольных комнат. Подходит для катакомб, зданий.
Я видел реализацию на основе клеточного автомата. На выходе получаем достаточно интересные пещеры. Нужно…
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How can I create a font file that supports ASCII character 186 (`║`)?
Assume I know nothing about the MonoGame content pipeline and `.font` files (that isn't far from the truth).
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@Wolfenswan - Have to say I am very impressed with your project. I have been playing with roguelikes and the Python TCOD library with my 13 year old son and keep checking your code to see how you hav…
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## Summary
A "Log" refers to a GUI component, often used in roguelike games to display information to the user about a variety of events.
A dedicated "Log" Component would be a useful way to easil…