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### Describe the project you are working on
A Fast-Paced MP FPS.
### Describe the problem or limitation you are having in your project
There's no easy way to interpolate multiplayer propertie…
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**Describe the project you are working on:**
A heavily animation-driven beat'em-up.
**Describe the problem or limitation you are having in your project:**
In Unity, I like to use [StateMachin…
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In online matches, the game has a lot of lag. It takes more than 5 seconds after executing a command. I think you guys should work on some method to reduce this problem a bit, as the game is very good…
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Any ideas why one-sided rollbacks could occur?
I made a small testing game and tried it with a friend, I could see his actions jaggy, but on his end it was smooth.
This also happened when he was hos…
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Is it in any way possible to store and restore the current state of the state chart itself? I would like to use this addon with rollback netcode, which requires this functionality so that the chart ca…
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From Unite LA 2018 talk, the developers of FPSSample claim that they tried to remove hacks.
Could you elaborate more on this?
I want to know whether there are some references that describes your…
ghost updated
4 years ago
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Thread for new contributors and old-timers to introduce themselves. There's no strict format on what to include and what not, but a brief intro of who you are, what interests you and what you feel lik…
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I would like to ask you to write an example in which only one room is created without using the Start button, that is, without waiting for the host
You just need to synchronize the states of the co…
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So a very underrated feature for Mario Kart Double Dash is it’s LAN mode. As one of the few of us who have played it I can attest that it is a blast to play and has a charm about it that later entries…