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When loading SF3 compressed SoundFonts with FluidLite (such as https://github.com/musescore/MuseScore/raw/2.1/share/sound/FluidR3Mono_GM.sf3) and playing any MIDI file with drums, I am getting very gl…
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Fix usability issue scenarioes noted by rohkea below.
20kdc updated
5 years ago
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In some cases it is good to know which game has just started.
For example, specific settings can be set which might be necessary for some specific patches. This way, the player would not have to gue…
rygos updated
3 years ago
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https://web.archive.org/web/20080621180640/http://www.imagienation.com:80/index.php?mod=articles&ac=commentaires&id=280
Ici la retranscription de l'article de Nori :
Voilà une communauté qui a f…
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### Sección General
En primera instancia tras pulsar en el enlace que nos lleva a dicha sección, pienso que debería mostrar:
- Listado de juegos categorizados de más reciente (_arriba_) a más ant…
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Currently we simply convert the LDB & co. to XML and rename it to .edb & co.
This needs a solution before the editor is released to the public imo because when the first people start using it, it is t…
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Hello!
Was wondering about some coding stuff to be supported by Easy RPG - more specifically, the DestinyScript.
http://bananen-joe.de/DestinyDLL/?Language=1
It's an open-source patch for the…
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Currently there is space for 999 event commands in the range of 2000-2999.
There could be some basic grouping at least:
- Map related: 2000-2099
- Battle related: 2100 - 2199
- Language relate…
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Since all the code copyright holder agreed to move to non-GPL new license we need to prepare for it.
The issues for it will be
1. which license to move on
-> strong candidate would be MIT license.
2. …
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Yeah, github is more neat.
Enemies don't consider scope conditions.
That means enemies will blindly attack whoever even if they can't.
And so I thought I would go to Enemy Action Conditions http://w…