-
For scripting, having easily availably lists would be very handy. For instance $mountpoint/.alltags to show the same info as _tmsu tags_ And possibly $mountpoint/.alltagsandvalues for a list of all ta…
-
### Describe the project you are working on
An editor addon for better/nicer bulk editing of nodes using the property inspector
### Describe the problem or limitation you are having in your project
…
-
Just finished writing my heart out so this is probably going to be a meh idea.
What this would do is allow the user to use a tool-gun that can have a starfall script uploaded to it.
It would be a st…
-
User can press a key, say `r` and VolView activates the Rectangle tool. Implement for all tools in ToolBar. Keys should be configurable.
Try to follow HistomicsUI.
> o, r, i, c, p, l, b: Switch …
-
## Investigar sobre los Scriptable Objects 🚀
> 1. ¿Que son?
> 2. ¿Como usarlos y para que ?
#### _Volcar informacion y Ejemplificar de ser Posible_
### **Implementar en Armas 🗡️ y Objetos** 📨…
-
**Describe the project you are working on:**
Top-down 2D game that needs a custom rendering pipeline to permit the wanted visual effects.
**Describe the problem or limitation you are having in…
-
The offending file is here: [Mountains_2.glb.zip](https://github.com/user-attachments/files/15944301/Mountains_2.glb.zip)
As far as I know, it was created by Blender.
Screenshot of the issue:
![Aus…
-
I am using addressable in unity 2023.2.16f1
Addressable version is latest 1.21.21
android build il2cpp
playmode script -> use asset database (fastest)
Build to CCD option => Default Build Scri…
-
```
I believe there should be some way of creating multiple statusbars or maybe
just being able to span the existing statusbar over mulitple screens.
```
Original issue reported on code.google.com b…
-
```
I believe there should be some way of creating multiple statusbars or maybe
just being able to span the existing statusbar over mulitple screens.
```
Original issue reported on code.google.com b…