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**Description**
On HLSL 5.1. we can have:
```
float nan_f32() { return 1.#IND; }
```
Without HLSL 6.x. alternative:
` error: invalid suffix '#IND' on floating constant`
Do we have plan …
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Hello !
Currently to compile a shader one needs to specify both the **entry point** and the **shader stage** to the compiler:
- if `myshader.hlsl` contains several entry points (typical use cas…
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This shader compiles without warning or error even though the load address is undef.
```
// dxc /Tps_6_0 t.hlsl
ByteAddressBuffer b;
[RootSignature("UAV(u0), SRV(t0)")]
float main(uint a : A)…
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**Which proposal does this relate to?**
0017 - https://github.com/microsoft/hlsl-specs/blob/main/proposals/0017-conforming-literals.md
**Describe the issue or outstanding question.**
HLSL will …
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- [ ] Implement `InstanceID` clang builtin,
- [ ] Link `InstanceID` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `InstanceID` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.c…
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Note atan2 has been identified as a potential generic llvm intrinsic:
Investigation: https://github.com/llvm/llvm-project/issues/87367's
RFC: https://discourse.llvm.org/t/rfc-all-the-math-intrinsic…
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I'll preface this with I am not a compiler engineer, so I don't know if this is acheivable in a reasonable amount of time/is even possible.
I have only seen one mention of Slang in another thread a…
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HLSL has buffer, texture, and sampler types that need to be lowered to resource representations when lowered to DXIL and SPIR-V.
## Milestones
### Compile a runnable shader from clang (#7)
- [ ] ll…
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### MAME version
MAME 0.267
### System information
Windows 10 [version 10.0.19045.4651]
### INI configuration details
```INI
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
write…
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Audiolinkの適用先の項目には「メインカラー2nd」「メインカラー3rd」の項目がありますが、これらが機能しません。メインカラー2ndを有効化した状態でこれらのチェックを入れても、メインカラー2ndの強度は1のまま固定されています。
2nd, 3rdテクスチャの処理がAudiolinkの処理より先に行われているため?
https://github.com/lilxyzw/lilToo…