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I managed to load skinned animations for gltf 2.0 files, but the animation duration is wrong and tends to be very very slow. Turns out, if I ignored the ticksPerSecond and treat Duration as if it were…
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Hey,
Is there a way to use SkinnedMesh as it where a regular Mesh?
I'm developing an OS RTS engine, in my case - all my meshes are skinned (skeleton animation) but unfortunately - SkinnedMesh is not …
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As it is now the baking process takes too long.
Could there be a way to use a singleton to bake all the different animations and skinned meshes and then use that data for all the animations.
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Jump animation in the "PlayerController" animator on the "Player" prefab, causes the skinned mesh of the avatar to jump to a higher height than the actual character controller.
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# SSAO PROBLEM with SKINNED/ANIMATED MESH
##### Description
Hi, I am enjoying your software! I have a question.
I have an animated/skinned mesh (a character from Envato) in my scene.
![bug](ht…
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After hours of trying to debug this unfortunately I can only come to the conclusion there is an issue in pixi-spine that is causing the following:
Having an animation, created in Spine editor, whic…
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The data visualization project must be merged with a shark animation framework in order to display the animating sharks in real time in the simulated environment.
Codebase for shark animation exists …
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The Transform Gizmo is to be added to the SkeletonNodes of the `Skeleton SkinnedModel Window.`
And the SkeletonNodes of the `Animation Window`
- Transform Gizmo in `Skinned Model Window` will be u…
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Please provide HAnim information, if provided in glTF, as Metadata in X3D (VRML and XML). At a minimum, try to identify HAnimJoints and HAnimHumanoid info, like any extra information in glTF exports …
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```
What steps will reproduce the problem?
1. create simple model in max 2010 with bones animation skinned with skin
modifier
2. export with openCollada to dae file
3. import using loader3d to away3…