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I'm using glfw for simple render with OpenGL 1.1 support only
I am targeting for windows vm with no video-card installed (Microsoft basic display adapter)
I able to use my app if I create context …
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Would it be possible to add a fallback software renderer if WebGL is not set up on a user's browser? I don't think recommending that people toggle [GPU blacklisting](chrome://flags/#ignore-gpu-blackli…
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If I select the software renderer, this mod is not working correctly. There are two main issues:
- The cursor is surrounded by a white square (see image)
![cursor](https://f.cloud.github.com/assets/…
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* interactive volume rendering for yt version:
* Python version:
* Operating System:
### Description
_Off-screen Volume Rendering_ example on macos 14.7
### What I Did
just ran the examp…
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Tested versions with this bug:
D1X Retro and D2X Retro 1.4.X3 on Debian GNU/Linux 8.2
Tested versions without this bug:
D1X Retro and D2X Retro 1.3a on Debian GNU/Linux 8.2
(This bug is probab…
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This computer is one of the few laptops that the FSF have come even close to
recommending. Unfortunately, it doesn't have a 3d acceleration card. If that
laptop doesn't have a mesa implementatio…
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I'm not sure if this has been brought up before, but I was playing Phase 1 recently in MBF 2.04 (in DOSBox), and there is some very noticeable gradient-like wavy distortion that appears on walls with …
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```
This computer is one of the few laptops that the FSF have come even close to
recommending. Unfortunately, it doesn't have a 3d acceleration card. If that
laptop doesn't have a mesa implementatio…
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Just installed the latest version of the mod, and every time I start the game, I get a message saying that I'm using software rendering, even though in the settings it is set to OpenGL. Not sure what …
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How can I enable it? If I set the software renderer in `UnrealTournament.ini` the game changes that to OpenGL automatically. Is this on purpose?