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libveldrid-spirv compiles fine under ARM64 on windows, but theres no prebuilt binaries, so veldrid apps do not work OOTB
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```hlsl
RWTexture2D g_Image;
[numthreads(8, 8, 1)]
void ComputeMain(uint2 tid: SV_DispatchThreadID) {
g_Image[tid] = uint8_t((tid.x + tid.y) % 2);
}
```
Produces:
```
$ slangc -targ…
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Hello there!
I've tried to [build library on windows](https://github.com/conda-forge/llvm-spirv-feedstock/pull/25), but it seems like there is no option to build it as shared library on windows:
…
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When a 64-bit immediate value is used in a switch construct, the SPIR-V emitter splits the 64bit int into 2 32-bit integers, causing a bad instruction to be generated:
```
OpSwitch %5 %8 429496729…
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Hello there!
I see that patches are being backported to to the older llvm branches, but never being released. Is it okay to add automated releases for it? So that different build systems, like conda …
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We are trying to migrate our project from runtime compiled shaders to precompiled SPIRV. It was going well until I tried an AMD GPU (Windows 11, Radeon RX 6800S). I'm using plain uniforms for my trans…
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### What happened?
I'm trying to compile [`singlepose-lightning-tflite-int8` tensorflow lite file](https://www.kaggle.com/models/google/movenet/tfLite/singlepose-lightning-tflite-int80). These are …
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This will be needed to supply the SPIRV-to-WGSL step.
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The shader below is causing a NULL pointer access when retrieving the field layout at `slang-ir-insts.h::getFieldLayout()`, the element at `index` is null. This may be related to https://github.com/sh…
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See https://github.com/KhronosGroup/SPIRV-Tools/issues/5717 for more. Probably a trivial one-line fix, good low-hanging fruit for a newcomer?