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See https://eleni.mutantstargoat.com/hikiko/2018/03/04/opengl-spirv/
TLDR is: When using proper (GLSL 450) openGL Shaders, we can cross compile them to SPIRV (and potentially ship it with a game) and…
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When running ctest locally I get failures in:
- [x] spirv-tools-test_spirv_unit_tests (Failed)
- [x] glslang-testsuite (Failed)
- [ ] vk_loader_validation_tests (Failed)
- [ ] vk_layer_validatio…
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Consider the following shader:
```
; SPIR-V
; Version: 1.3
; Generator: Khronos SPIR-V Tools Assembler; 0
; Bound: 15
; Schema: 0
OpCapability Shader
OpMemoryMo…
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Can spirv-cross add support for using spirv-cross C++ library via pkg-config?
Something like: spirv-cross.pc.in
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
libdir=${prefix}/lib
includ…
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RPM: https://github.com/nicholas-rh/o3de-rpm/tree/master/copr/spirv-cross
Copr: https://copr.fedorainfracloud.org/coprs/nfrizzel/spirv-cross/
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SPIRV-Cross has a C API: https://github.com/KhronosGroup/SPIRV-Cross/blob/master/spirv_cross_c.h
We would have less headache if we use it instead of C++ with its STL stuff
kvark updated
5 years ago
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When I follow this doc to build Taichi
https://docs.taichi.graphics/lang/articles/contribution/dev_install#installing-dependencies
under macOS 11.6 and pre-prebuilt llvm 10.0.0
```
(taichi-dev) …
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Sadly, but you can't currently use glslang to compile HLSL shaders for OpenGL right now.
Waiting forward for the moment when this will be finally available..
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I attempted to build using CMake on a Apple M2 Pro laptop running Ventura 13.5 macOS.
I see the following error from build directory
% cmake ..
CMake Warning (dev) at CMakeLists.txt:1 (project)…
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Hiya
I just discovered this project and am very excited as I had been waiting for mesa/zink to cover this area and now we have something concrete.
I've been having a go at putting together a cm…