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Hello,
I have been testing your addon with a dataset containing around 7000 buildings, all textured (7000 local appearances). When running the addon, at first it is quite fast at processing the buil…
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**Describe the bug**
We are using Draft Meshing to avoid using GPU (on a computer without GPU, so only choice).
The reconstruction worked fine, the log is clear, yet the texture file is completely m…
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Please help how to run on window 11.
already installed opencv latest version
python 2.7
@u4/opencv4nodejs
and build with "npx build-opencv rebuild"
and I faced this issues please help me
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My detector was not functioning properly, and I decided the issue was likely the scintillator or SiPM or both. While unwrapping the scintillator, the SiPM became loose, and I was concerned an edge was…
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Hi,
I am currently implementing PS InSAR in my study region using a single-master network. I have set up a new Jupyter notebook and prefer not to initiate the process with an SBAS network or use an…
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![image](https://github.com/gmtsar/gmtsar/assets/49933485/729bb1cb-3656-4200-b187-54962da3f937)
#
# This is an example configuration file for p2p_processing.csh
#
# all the comments or explanation…
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====================[ Build | JointCalibration | Debug ]========================
/home/st/yyp/clion-2024.2.2/bin/cmake/linux/x64/bin/cmake --build /home/st/yyp/JointCalibration/cmake-build-debug --ta…
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My impression was that all textures had to be UV Wrapped. What I've found is that as long you ever set a texture to have a UV Map once, it doesn't matter if you have coordinates set to UV. Seems wrong…
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The use of light-maps in the Cube example is quite ugly, because the secondary texture layer is generic rather than a baked light-map for the model. Importing levels with light-maps from an existing t…
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```
:~/realsense-pointcloud/build$ make -j8
Scanning dependencies of target rs-pcl
[ 50%] Building CXX object CMakeFiles/rs-pcl.dir/src/main.cpp.o
In file included from /home/agx/realsense-pointcl…