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**Describe the bug**
Campfire smoke can't be seen through a black-stained glass block platform.
**To Reproduce**
Steps to reproduce the behavior:
See screenshot. Campfire is sitting on hay bal…
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Hey, so sorry for the issue, but I dont know how else to contact you. Ive been trying to roughly copy what you have with the volume rendering for rendering things like crepuscular rays, but ive been …
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### Steps To Reproduce
Steps to reproduce the behavior:
1. `nix shell nixpkgs#vkdt`
### Build log
```
Running phase: unpackPhase
@nix { "action": "setPhase", "phase": "unpackPhase" }
unpa…
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There is some info on what file formats Redguard uses in RGFX.exe
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Hello,
I'm using Falcor 4.3. I tried to denoise path tracing result with SVGF but failed to generate the "PositionNormalFwidth" with `GBufferRT`. Therefore I ray traced the scene "ZeroDay/MEASURE_O…
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By now we have game engines in Go, Rust, JavaScript, WebGpu, etc. that can make use of HLSL/GLSL shaders.
Those could probably make good use of the shader side of this Library to implement nrd denois…
trsh updated
10 months ago
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**Describe the bug**
Enabling screenspace pt causes severe lighting glitches
**To Reproduce**
enabling screenspace pt (or "normal", or "quality" presets)
**Expected behavior**
screenspace pat…
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As for now, no idea how to make this running.
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## Description
Falcor Version: 5.0 (2e087af)
Windows Version: Windows 11 21H1 (Build22000.527)
GPU: RTX 2080
Graphics Driver Version: 511.79
I tried to use the SVGFPass and it works fine …
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I try to build this solution to run and see a demo,but there is an error in building: no default constructor available of classs Light.
I just add a simple default construtor, building can pass.
But…