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NVIDIAGameWorks
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RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
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[ReLAX] Is there any way to turn PSR off for specular reflection?
#78
ZeusYang
closed
1 month ago
5
[Q] RELAX: "historyLength" in History Clamping
#77
k-payl
closed
1 month ago
2
Checkerboard code in PrePass
#76
ZhuChasel
closed
3 weeks ago
2
Updated hashbang and permissions for shell scripts
#75
djbelyak
closed
1 month ago
1
[Reblur] Occlusion/hit distance confusion
#74
nyorain
closed
3 months ago
2
Consider adding Identifier member to DispatchDesc
#73
ch45er
closed
7 months ago
4
Unconditional modification of CMAKE_MSVC_RUNTIME_LIBRARY
#72
ch45er
closed
7 months ago
4
Clarify how IN_BASECOLOR_METALNESS is used
#71
ch45er
closed
7 months ago
8
Build Failed: 'REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli' file not found
#70
kumozheng
closed
9 months ago
4
Mistake in documentation of SIGMA_SHADOW?
#69
Nielsbishere
closed
11 months ago
2
Octo-packed normal vector input ranges wrong
#68
Neo-Zhixing
closed
11 months ago
1
What needs to be changed for NRD 4.2.X to work with Portal RTX?
#67
achtchaern
closed
1 year ago
1
[REBLUR] Potential bug with transforming Xprev to view space
#66
nuno-cardoso
closed
1 year ago
2
fix --compiler flag for Ubuntu Build
#65
Sirtsu55
closed
1 year ago
0
Update CMakeLists.txt to separate D3D and SPIR-V Shaders
#64
Sirtsu55
closed
1 year ago
0
More Cmake Options for Compiling Shaders to Different Backends
#63
Sirtsu55
closed
1 year ago
13
Specular reflections for pure mirrors
#62
h-mathias
closed
1 year ago
4
Can't compile vs2022 and vulkan sdk 1.3.231
#61
Clog41200
closed
11 months ago
9
Fix typo in README.md
#60
AdamJMiles
closed
1 year ago
1
Where is "struct Denoiser" defined?
#59
ohmaya
closed
1 year ago
1
Fix luminance formula being base on BT.601 instead of BT.709
#58
Filoppi
closed
1 year ago
1
Fix luminance formula being base on BT.601 instead of BT.709
#57
Filoppi
closed
1 year ago
1
git .modules
#56
r2d2Proton
closed
1 year ago
8
Adding GitHub Action script to also build Linux + Linux compile fix
#55
nv-jdeligiannis
closed
1 year ago
0
Rename development branch to main
#54
r2d2Proton
closed
1 year ago
0
Texture clear dispatch thread count issue
#53
gaetan-deturche
closed
1 year ago
2
[REBLUR] Laggy reflections
#52
xardas110
closed
7 months ago
17
Problems with camera translation
#51
xardas110
closed
1 year ago
1
[RELAX/REBLUR] Dealing with "dancing" noise (fireflies)
#50
LeonBrands
closed
1 year ago
2
[RFE] Writing documentation that is useful outside the C++ ecosystem
#49
trsh
closed
7 months ago
5
the value of m_JitterDelta
#48
wangyuehi
closed
1 year ago
1
REBLUR VS. RELAX
#47
wangyuehi
closed
1 year ago
2
[RELAX] Specular reflections behaving incorrectly upon camera translation
#46
LeonBrands
closed
11 months ago
26
Issue during camera translation
#45
kvnnap
closed
1 year ago
2
please invite to the organization
#44
ericbarrionuevo
closed
1 year ago
0
Adding CMake config file for the shipped SDK
#43
JiayinCao
opened
1 year ago
0
Compilation problem with HLSL 2021
#42
JiayinCao
closed
1 year ago
2
Copy NRD.hlsli by default
#41
JiayinCao
closed
1 year ago
6
Resource State Transition Error (REBLUR - Diffuse)
#40
kvnnap
closed
1 year ago
4
Does NRDIntegration.hpp require using NRI for the entire engine?
#39
code-monkey-101
closed
1 year ago
12
NRD integration already defined compiler error
#38
ghost
closed
2 years ago
0
Question on Hit Distance Reconstruction: Why use border of 1 instead of 2?
#37
thesmallcreeper
closed
2 years ago
5
Fix shader compliation error
#36
tkh-esi
closed
2 years ago
1
NRI
#35
dogJ-1005
closed
2 years ago
2
Compiling on linux breaks due to "-Werror"
#34
stkrake
closed
2 years ago
10
Small problems in CMakeLists.txt and Wrapper.cpp
#33
stkrake
closed
2 years ago
4
Alpha Blending vs Masking issue, can shadow translucency denoiser solve it?
#32
BattleAxeVR
closed
2 years ago
2
Licensing Issue?
#31
wangyuehi
closed
2 years ago
11
Debug layer and REBLUR::DiffuseOcclusion - Post-blur
#30
vongkitt
closed
2 years ago
1
Some questions about texture
#29
dogJ-1005
closed
2 years ago
1
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