-
```
There should be a tab for restrictions
For instance
It would show blocked props/sents/sweps
and when you clicked on restrict props it would give you a textbox asking for a
model path
and anything…
-
```
My suggestion is:
Whenever I click/right click with the keys SWEP it opens a custom animation
menu that is difficult to close. Is there a CVAR to disable this? (it only
happens when I'm not loo…
-
```
My suggestion is:
Whenever I click/right click with the keys SWEP it opens a custom animation
menu that is difficult to close. Is there a CVAR to disable this? (it only
happens when I'm not loo…
-
it seems that simply adding a group part to your outfit makes all the lua bone manipulations from other non-pac3 sources have no effect on your character, so for example the hoverbike vehicle manipula…
-
When you pack-a-punch TFA base sweps, you occasionally have no pack-a-punch camo or name along with a broken magazine size (eg. 30+15). Reserve ammo is as it should be. Sweps on the cw 2.0 base seem…
-
I use TFA base on Nzombies and noticed that when attaching parts with the C menu, the attachment is taken off immediately? Lets say I click on a laser attachment, it will be added on the gun then i…
-
```
My suggestion is:
Whenever I click/right click with the keys SWEP it opens a custom animation
menu that is difficult to close. Is there a CVAR to disable this? (it only
happens when I'm not loo…
-
```
My suggestion is:
Whenever I click/right click with the keys SWEP it opens a custom animation
menu that is difficult to close. Is there a CVAR to disable this? (it only
happens when I'm not loo…
-
Greetings, I've found out a problem related to .357 ammo type recently. All other ammo types don't do anything to force, but .357 ammo increases it to 10+ approximately. That wouldn't be a big problem…
-
Test code:
```
function SWEP:Think()
local flCurTime = CurTime()
print("Thinking", flCurTime)
flCurTime = flCurTime + 10
self:NextThink(flCurTime)
if (CLIENT) then
self:SetNextC…
Kefta updated
5 years ago