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At the moment the blend shader in the box is a little limited, unfortunately it does not have support for parralax and tesselation, these functions would help to diversify and improve the world around…
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#### Check all platforms you experienced the issue (change to `[x]`)
- [ ] Windows
- [ ] Mac OS
- [ ] Linux
- [x] Every platform
#### What type of issue is?
- [ ] bug or unexpected behavior
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Dear Bingol,
i would like to know if you have any idea on how to solve that issue. For one part of my project, I am using your libary to create an airfoil. As it is a closed (periodic) NURB curve, i…
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Hej Keith
I am back testing / trying out your GDML workbench. This time, i am trying to convert a (fairly simple) step model into GDML by using tesselation. If i am not mistaken, this would be the ea…
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This feature request is two-fold:
## 1
Implement all/some of the platonic solids: https://en.wikipedia.org/wiki/Platonic_solid
Tetrahedron
Cube
Octahedron
Dodecahedron
Icosahedron
e.g.
`dodecahedro…
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Hi,
seeing you have been able to add "experimental" raytracing stages to WebGPU and shipped a prebuilt browser and demo using it, I'm curious if you are interested on exposed other missing shader sta…
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Hello world, degenerated,
first of all, thank you for your work - I am a big fan of the gothic series since it came out, still playing it from time to time until today. Your Renderer will cause a ma…
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## Describe the New Feature ##
The MET Grid-Stat tool supports a configuration option named [grid_weight_flag](https://met.readthedocs.io/en/develop/Users_Guide/config_options.html?highlight=grid_wei…
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Post here all issues you have with OpenGL Renderer.
Current tasks and known bugs:
- [x] Fix crash after second Device restart (type `vid_restart` several times in console to reproduce) (e9427ac939…
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It seems that with a lot of points (epsilon large) the voronoi tesselation called by PyCall crashes.
munmap_chunk(): invalid pointer
signal (6): Aborted
in expression starting at /home/stephane…