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I was evaluating the framework by porting up to "Texture Mapping" from https://vulkan-tutorial.com/.
I spent a few hours trying to get the Descriptors working with the Shaders from that tutorial. It …
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Hi,
I'm trying to calibrate 360 images captured from Go Pro Max with regular perspective images and the feature matching stage fails some percentage of the time (mostly in indoors settings). This, …
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Right now the [real_time_pose_estimation](https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation) tutorial takes in a [split of .ply for the mesh only…
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The N64 handles Level of Detail (LoD) in the following manner:
- Primitives with "generic" (usually appropriate for the most detailed tile) texture coordinates are sent to the rasterizer.
- The r…
ghost updated
4 years ago
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
Edge 30
### Android Version
12
### SoC type
Snapdragon
### Device GSMArena l…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
1300
### Android Version
12
### SoC type
Snapdragon
### Device GSMArena link…
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Currently, in WebGPU, if a draw/dispatch call wants to use a resource, that resource must be part of a pre-baked "bind group" and then associated with the draw call inside the current render/compute p…
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**Environment:**
- OS: Windows 11
- GPU and driver version: AMD Radeon RX 6950 XT, 2.0.299
- SDK or header version if building from repo: 1.3.290.0
- Options enabled (synchronization, best pra…
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## Problem
WebGPU is a good match for modern explicit graphics APIs such as Vulkan, Metal and D3D12. However, there are a large number of devices which do not yet support those APIs. In particular,…
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```
sir/madam i am doing project in cbir... i cant get code for color layout
descriptor and color edge directivity descriptor... please send that to my mail
manigceb87@gmail.com.com
```
Original is…