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Hello,
https://github.com/gkjohnson/three-mesh-bvh/blob/5b2b27f30dfd3a55ce5b05a7fcb63fac806eac3e/src/utils/StaticGeometryGenerator.js#L316-L328
I see in your code that when you create a StaticGe…
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We should consider support for mesh picking without using physics engine.
There's an older PR which implements this, but it would need to be updated to latest changes with the engine, or at least u…
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**Description**
The FPS number significantly drops if you mouse over a (skinning) model. It seems to be caused by raycasting performance problem.
It may be a regression problem perhaps caused by the…
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For [Octree.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/math/Octree.js), how would i be able to intersect and get normals and depths for boxes.
Octree["triangleBoxIntersect"]
O…
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Hello gkjohnson, it's been a while :)
#### Is your feature request related to a problem? Please describe.
I'm trying to load a huge number of objects in a scene, with precomputed BVH trees, …
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More efficient than Octree from https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/
vorg updated
4 months ago
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# Issues with 3D text loader
I'm encountering a puzzling issue while attempting to perform CSG operations on text geometries using the three-bvh-csg library. The library is designed for constructive …
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This code needs to account for edges the intersect the triangle since the overlaps need to just specify the range that is overlapped _below_ the triangle.
https://github.com/gkjohnson/three-mesh-bv…
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I am seeing the `WARNING: Multiple instances of Three.js being imported.` message in console. I narrowed it down to this dependency. If I remove the component which uses it, the warning goes away. I a…