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Hello,
https://github.com/gkjohnson/three-mesh-bvh/blob/5b2b27f30dfd3a55ce5b05a7fcb63fac806eac3e/src/utils/StaticGeometryGenerator.js#L316-L328
I see in your code that when you create a StaticGe…
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**Requirements**
- Move triangle splitting function from three-mesh-bvh to this repo for ease of updating (#70)
- Add series of jest tests for validating found edges and correct results
- Add serie…
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**Description**
The FPS number significantly drops if you mouse over a (skinning) model. It seems to be caused by raycasting performance problem.
It may be a regression problem perhaps caused by the…
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### Description
Right now you can render a number of geometries with a single material using a BatchedMesh but you may want to swap materials of an individual mesh for things like selection, highligh…
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See https://twitter.com/edankwan/status/1518294689400725507
- render attributes to MRT using 1px points in a grid
- use primitive id to derive point location
- provide offset based on previously …
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By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker.
I discovered the following project: https:…
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For [Octree.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/math/Octree.js), how would i be able to intersect and get normals and depths for boxes.
Octree["triangleBoxIntersect"]
O…
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We should consider support for mesh picking without using physics engine.
There's an older PR which implements this, but it would need to be updated to latest changes with the engine, or at least u…
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### Issue Type
bug
### MiLoPYP version
v0.5.0
### Description
When initiating the 3D interactive session **locally** in Cellular Content Exploration by running the code below:
```
python ph…
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# Issues with 3D text loader
I'm encountering a puzzling issue while attempting to perform CSG operations on text geometries using the three-bvh-csg library. The library is designed for constructive …