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Learning examples
- https://github.com/MeoMix/symbiants
- https://github.com/PraxTube/magus-parvus
- https://github.com/lumixing/astatine
- https://github.com/carrot-spillage/kingdom-sim (ISO)
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It looks like this is being moved to `TileMapLayer`
https://docs.godotengine.org/en/latest/classes/class_tilemaplayer.html
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### Summary
An IndexOutOfRange exception is thrown if the selected Tilemap's Tileset is switched. This exception only occurs if the Tileset has been painted on with Tiles that have a higher index t…
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When using `webgpu` renderer, two (or possibly more) tilemaps can be moved only with same "speed".
I have two tilemaps (both using same TetureSource) and attempt at changing their position with diffe…
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v4.2.1.stable.official [b09f793f5]
Not sure since it's my first issue here and I'm pretty newbie, but I think the attributes on the TileMap docs are not updated, since I can't find TileMap.layers o…
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### Describe the project you are working on
Turn-based strategy game similar to Civilization
### Describe the problem or limitation you are having in your project
I'm trying to use astargrid2d as a…
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Title - ideally as an example in the `examples` directory with a book how-to-guide associated with it
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## Scope
The goal of this issue is to implement this class, so that it can be used to create entire maps, with each block being a "Tile".
The Tile object might hold the following data:
- Artwork …
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**Is your feature request related to a problem? Please describe.**
Starting in Godot 4.3 dev 6, the TileMap node is marked as deprecated in favor of TileMapLayer, which they say is a very similar API…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
We have no way of setting the tilemap size at runtime. There is a tilemap.get_bounds() but no corresponding tilemap.set_b…