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from @sdrakulich:
> Sorry to chime in late, but I had a thought.
>
> There is a pseudo-multiplayer that may truly be what would fill the loneliness the game inherently has.
>
> My idea is this…
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### Benefit
The current trails dataset has a sort of "trails junk drawer" approach- there's a bunch of stuff in there, its not very clearly organized, and it's hard to know why some things are the wa…
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E.g. in the opening sequence the motherships engine flickers while it is still supposed to be off.
Compare with this recording of the opening sequence: https://youtu.be/1pAK767FfvE?t=304
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### Description
It is currently difficult and overhead-prone to create a CloudTrail trail with an advanced event selector.
### Use Case
To easily be able to link Lambda functions to a trail b…
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Want foot trails/dust/sprays
features:
issues:
- [x] #57
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Proposal: Saving flow to replace "starring"
User can click save, add name, description and choose some options (absolute vs relative time, saving panel vs history)
https://www.figma.com/design/eL7u2…
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[https://store.steampowered.com/app/251150/The_Legend_of_Heroes_Trails_in_the_Sky/](url)
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how can i draw particle trails?
just like the demo of mapbox/webgl-wind.
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* we're not tapping into our collective intelligence. we're really good at detecting the trails of others. we should leave more trails in our docs.
* stack overflow, lots of votes
* % of people who …
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