issues
search
ioxu
/
key
Key, a game made with the Godot Engine 4.
MIT License
6
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
foot trails
#58
ioxu
opened
1 year ago
1
foot trails age not a function of delta
#57
ioxu
closed
1 year ago
0
DUI weapons thing is sketchy
#56
ioxu
opened
1 year ago
0
harmonic spring uses a hard-coded timestep delta
#55
ioxu
opened
1 year ago
6
standing still sometimes jitters in y
#54
ioxu
closed
1 year ago
1
jump needs improvement
#53
ioxu
closed
1 year ago
4
move camera look-ahead control to `_process()`
#52
ioxu
opened
1 year ago
0
fix `flock_with_neighbours` in Enemy
#51
ioxu
opened
1 year ago
0
enemies move faster at lower physics fps
#50
ioxu
closed
1 year ago
6
reparent equipped weapon in and out of weapon mount
#49
ioxu
closed
2 years ago
0
make a debug log output overlay
#48
ioxu
opened
2 years ago
0
indicate fast weapon-switching in DUI somehow
#47
ioxu
closed
2 years ago
0
move weapon stuff out of Controller.gd
#46
ioxu
closed
2 years ago
1
detect weapon switch between single press, double press, and timeout
#45
ioxu
closed
2 years ago
1
drop selected weapon inventory item into an equip slot
#44
ioxu
closed
2 years ago
0
make a weapon quick-switcher mechanism
#43
ioxu
closed
2 years ago
3
pick up selected item out of weapon inventory
#42
ioxu
closed
2 years ago
0
add weapon slot-list scrollbar
#41
ioxu
closed
2 years ago
0
convert dui ring geometry
#40
ioxu
opened
2 years ago
0
add multiple weapon slots to weapon inventory
#39
ioxu
closed
2 years ago
2
equip weapon pickup
#38
ioxu
closed
2 years ago
3
inventory skeleton
#37
ioxu
closed
2 years ago
1
weapon magazine should be an entity
#35
ioxu
opened
2 years ago
0
add a jump-pad
#34
ioxu
closed
2 years ago
0
make a level for exploring verticality
#33
ioxu
closed
2 years ago
1
enemy POIs get snapped to world.y = 0
#32
ioxu
closed
2 years ago
1
instancing bullets is slow
#31
ioxu
opened
2 years ago
1
make a harmonic spring node
#29
ioxu
closed
2 years ago
1
refactor harmonic motion spring
#28
ioxu
closed
2 years ago
0
use harmonic motion interpolation for camera lookahead
#27
ioxu
closed
2 years ago
2
player respawn on death
#26
ioxu
closed
3 years ago
0
bullets need to send signal to the entity that fired it
#25
ioxu
opened
3 years ago
0
doors: trigger switching scenes
#24
ioxu
closed
3 years ago
0
game.gd singleton to manage gameloop
#23
ioxu
closed
3 years ago
0
bullet impact sparks
#22
ioxu
closed
3 years ago
0
weapon should apply kickback on firing
#21
ioxu
closed
3 years ago
0
enemy flocking behaviour
#20
ioxu
closed
3 years ago
1
measure cost of instancing bullets into the root, is an object pool needed?
#19
ioxu
closed
3 years ago
1
add simple, 1st pass bullet-hit fx
#18
ioxu
closed
3 years ago
4
be able to apply some kind of impulse to player physics
#17
ioxu
closed
3 years ago
1
player needs a trail
#16
ioxu
closed
3 years ago
1
bullets apply knockback
#15
ioxu
closed
3 years ago
2
nerf the jump
#14
ioxu
closed
2 years ago
3
enemies obscure each other's line-of-sight
#13
ioxu
closed
3 years ago
1
add delay between seeing player and entering attack
#12
ioxu
opened
3 years ago
1
provide camera lookahead for mouse control
#11
ioxu
opened
3 years ago
0
enemies search last known position of player
#10
ioxu
closed
3 years ago
0
enemy notices being shot while in idle
#9
ioxu
closed
3 years ago
0
Enemies emit a ragdoll on death
#7
ioxu
closed
3 years ago
0
slerp rotation of player
#6
ioxu
opened
3 years ago
0
Next