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Thinking about how to solve the need for synchronous attack animations led me to deduce that we needed a newer, better, more generic and yet more informative and unified delta structure. I propose the…
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well boy oh boy, do i have the idea for you
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I'll voice my concerns about this for the last time, I suppose.
It seems with the current lighting choices the game becomes entirely based around close-quarters combat. Long shot hits and strategizi…
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Rework our combat system to the use of "incantations" (note, incantation might have magic/occult connotations, not sure if we want that so we can use a different word).
Incantations are phases/se…
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**Project description**
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, a…
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As a rather interesting novelty, we can implement multiplayer sessions based around a host which powers the game and guest clients which join the host's game and can move around and interact with the …
darkf updated
6 years ago
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Monsters uses all their abilities the moment they break out of CC. Most noticeably is the lava elementals in Molten Core once they exit banish they mediately turn towards the healers and stun the majo…
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I know we don't need to faithfully follow dnd rules, but this is potentially a way to improve casters and make them more viable.
Here's the idea:
1. Every caster has a set of spells that use con…
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Today we will try to use the system that Miha made in order to create more encapsulated properties for our cards and characters.
The future goal is to be able to mix and match these elements to cre…
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