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I've looked through all the command-line parameters and console commands and I wasn't able to find some of the settings that would make the vanilla megawad I'm currently working on to work correctly i…
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This only seems to happen in the true-color renderer, not in the palette renderer.
WAD: Vanguard [here](https://www.dropbox.com/scl/fi/328giqbmcrhn0ha0tjujg/Vanguard-umapinfo-2.wad?rlkey=720yond1yur…
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So, I was testing dtwid-le.wad with the umapinfo that @rfomin posted on Doomworld allowing for Episode 5 and 6 in the menu.
After e4m8 "next level" warps to e1m1. Should it or should it go to e5m1?…
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This may be an issue that appeared after [fullscreen cwilv fix](https://github.com/fabiangreffrath/woof/commit/ae7b1403b59b9c2f6b7145c2e6a18a74c0267fd1)
If a UMAPINFO refers to "levelpic"s that are…
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Consequently, after issue #104 has been granted:
Inter-Doom should also support certain official pwads in autoload, namely:
- Chex Quest 2 (chex2.wad) which works only in combination with chex.wad…
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Crispy Doom has a feature that will automatically recognize SIGIL, No Rest for the Living, and Master Levels and add them to the episode select of their respective IWADs. I would like to see this feat…
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**Describe the bug**
I'm not sure why, but Odamex really does not like this specific MBF21 map. I used to be able to play the first arena, where at some point, the player just randomly died.
But n…
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**UMAPINFO** can let creators to create their own episodic system for their **WAD**s.
But this system works not so ideal in ["Woof!"](https://github.com/MrAlaux/Nugget-Doom/) and its relatives (["Nug…
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Essentially, this refers to the Xbox Doom IWADs as well as the Unity versions of them. Currently, PrBoom only supports the OG IWADs and the BFG Edition ones, it would be cool to have more ports suppor…
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In the new release of No Rest for the Living, the WAD now includes some new lumps, including 3 demos, a menu lump called "M_EPICOM", a proper M_DOOM graphic, and a UMAPINFO lump (and a few others). Wh…