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Performance Improvement:
Currently only the main thread is used for all computation tasks.
Parallelization / Unity Job System / Entity Component System / DOTS / Burst Compiler could be utilized to…
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Hi there
I see there are similar Issues. Would be great to see this working.
Let me know if I can provide any further errors - top 4 shown here.
Also when unraring there are apparently duplicate fi…
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```Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.DynamicBuffer`1[T].get_Item (System.Int32 ind…
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Came up here: https://github.com/getsentry/sentry-unity/pull/654#issuecomment-1074473201
When using the burst compiler it creates some additional debug symbol files that should be uploaded.
- `Pro…
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I am having issues running this specific command:
netcode-patch --no-overwrite ".\Template\bin\Template.dll" "deps"
[21:11:29 INF] Initializing NetcodePatcher v4.2.0+ad7150341ed4871f094b22bfb99ad0c8…
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Getting two errors in my Unity Console after upgrading some packages.
Using
Unity: 2022.3.17f1
Burst: 1.8.11
Properties UI: 2.1.0-exp.1
Properties: 2.1.0-exp.7
Serialization: 3.1.1
Colle…
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Unity (0,0): Burst error BC1016: The managed function `IFix.WrappersManagerImpl.GetPatch(int id)` is not supported
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Failed running E:\Unity\Android_Projects\Pezepe\Library\PackageCache\com.unity.burst@1.0.0-preview.6\.Runtime\bcl.exe --debug=true @C:\Users\Michael\AppData\Local\Temp\tmp920b244.tmp
stdout:
The…
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**Bug description**
There appears to be some issue with 2022.2.x docker images and burst. It's not an issue with compiling as it doesn't reach the stage where it starts building. This wasn't a prob…
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Currently all of data encoding, SH clusterization, quantization code is in C#/Burst within Unity. That's fine for "within Unity" use cases, but e.g. if #45 is done then it would be easier for "web" us…