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I see that the physics system is not super extensible at the moment. Leaning in to generic functions and CLOS could make it easier to deal with as long as it wouldn't be too slow, though that could be…
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I've noticed that since the introduction of slices in v0.5.0, the 'pixelsize' fields in the header are written in a way that is consistent within MRCZ, but not for other programs.
For example (in a…
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### Describe the project you are working on
Large addons such as a heightmap plugin and a voxel engine. Both of which come with multiple object types and many editors which are not tied to a single…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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歡迎推薦 **實用** / **趣味** 的 JS plugin / library~
記得寫簡述~
討論建議移到 gitter 唷
https://gitter.im/f2etw/developers
Rplus updated
7 years ago
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### Describe the project you are working on
Procedural mesh generation in compute shaders.
### Describe the problem or limitation you are having in your project
The buffers containing the mes…
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Traceback (most recent call last):
File "C:\Python34-x64\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in
File "build\starcheat.py", line 83, in
File "build\starcheat.py", l…
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Here are some stats:
- It has been downloaded over 380 000 times from crates.io
- At the moment there are 183 reverse dependencies on crates.io
- There have been 109 contributors to this repo alo…
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Starting point for people who want to help optimize PCL compile times
## Your Environment
* Operating System and version: 🤷♂
* Compiler: clang-9 (required)
* PCL Version: HEAD
## Context
I…