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**Describe the bug**
When I import units with kombi-weapons, their is a "missing item" error, and the unit is imported without the weapon
**To Reproduce**
Steps to reproduce the behavior:
1. cre…
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There is an issue i've noted with the bound weapons and some magic effects (like "Strange Runes" mod) where these effects and meshes are not rendered if you are playing in the 1st person with 3rd per…
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* General once-over
* Check in different themes - felsl ike some of them don't play well
* See #820 and #821
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**Describe the bug**
I am experiencing issues with certain weapons in the ox_inventory. When I attempt to equip melee weapons (such as knives or bats) and certain weapons (like weapon_smg_mk2), I rec…
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## Weapons
Weapons will be managed by a single resource for each gun. It will have all the shooting and timing properties.
Each gun will then get its own scene with `sprite` and `projectile spaw…
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Year | Hypo | Weapon | CG-47 VLS | CG-47 VLS (BMD) | DDG-51 Blk I/II | DDG-51 Blk I/II (BMD) | DDG-51 Blk IIA | DDG-51 Blk IIA (BMD) | DDG-51 Blk III | DDF-1000 | FFG-6…
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Currently appending `?type=Bow`, etc. to `/weapons/all` works but not with just `/weapons`. Any way to make this work or is it a bad idea?
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### Description
Modern SLIDE Weapons usually contains 1 bullet in gun before you shoot all the ammo out,changing magazine(30 rounds) will make the weapon actually contain 30+1 bullets.
In game,
t…
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Add support for dragging a weapon or spell to the macro bar so it rolls instead of showing the description.
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# Description
Almost every firearm added by EE lacks any wield sprites which is sad.
# Reproduction
1. Wield gun
2. Not have sprite
# Expected behavior
1. Wield gun
2. See gun
Caused…