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https://ggnome.com/pano2vr
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The viewer is still using the WebVR experience helper, which in return falls back to WebXR where WebVR is not available (i.e. - always).
The problem is that the experience helper is not configurable …
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In the new WebVR branch, when one clicks to go to VR mode
the runtime binds to a new default Viewpoint.
It would be great if this code found the current Viewpoint properties and copied those ... …
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cf https://github.com/immersive-web/webxr
> The WebXR Device API is intended to completely replace the legacy WebVR specification when finalized. In the meantime multiple browsers will continue to …
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I'd like to get into the VR mode without needing to install Google cardboard services.
Also related to this is using accelerometer only in webvr and not relying on the device having a gyroscope.
A g…
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Current browsers do not support WebVR anymore, so to use storyboarder one has to use old, unsafe browsers. It would be great if WebXR could be supported in the future.
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Testing with the Cardboard APK [build of chromium webvr](https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ#list)
```
ig.system.setStereoMode(true);
Uncaught TypeError: Cannot read p…
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can use Mozilla Hubs, webVR build a full decentralized version.
https://mixedreality.mozilla.org
a quick simple demo:
https://mixedreality.mozilla.org/hello-webxr/
Mozilla Hub is a multi…