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https://ggnome.com/pano2vr
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cf https://github.com/immersive-web/webxr
> The WebXR Device API is intended to completely replace the legacy WebVR specification when finalized. In the meantime multiple browsers will continue to …
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In the new WebVR branch, when one clicks to go to VR mode
the runtime binds to a new default Viewpoint.
It would be great if this code found the current Viewpoint properties and copied those ... …
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can use Mozilla Hubs, webVR build a full decentralized version.
https://mixedreality.mozilla.org
a quick simple demo:
https://mixedreality.mozilla.org/hello-webxr/
Mozilla Hub is a multi…
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**Problem:**
Manipulating the controls of the WebVR extension in Devtools has no effect on the running WebVR Codelab Application.
I have tried reloading both the WebVR application via the brows…
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I'd like to get into the VR mode without needing to install Google cardboard services.
Also related to this is using accelerometer only in webvr and not relying on the device having a gyroscope.
A g…
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Current browsers do not support WebVR anymore, so to use storyboarder one has to use old, unsafe browsers. It would be great if WebXR could be supported in the future.
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Testing with the Cardboard APK [build of chromium webvr](https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ#list)
```
ig.system.setStereoMode(true);
Uncaught TypeError: Cannot read p…