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The games run well in terms of fps rate, however, all PGM games on FBNEO on WII U contain glitchy graphics in the background of cutscenes, making platformers like Demon Front unplayable due to not k…
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## Bug Report
### What's the issue you encountered?
This is a third issue we encountered recently as we test our Wii U port of TheXTech and prepare for our next stable release. (https://github.c…
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Probably something is wrong with remapping the Wii U GamePad as a Classic Pro Controller.
I noticed that when the LI_GAMEPADASCCPRO flag is set, Nintendont, when launched in Wii U GamePad mode, cra…
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It gets the name right for player one but when accessing splitscreen, you cannot see or choose any of the other miis on your system (meaning inventories do not get saved)
![favmii](https://user-image…
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Now that Cemu's source code has been released and Wii U is discontinued, it would be nice to integrate it into a RetroArch core and be ported to Xbox and mobile devices too!
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## Bug Report
### What's the issue you encountered?
While testing our Wii U port of TheXTech engine (https://github.com/TheXTech/TheXTech), my collaborator @Wohlstand found that the engine crash…
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**Describe the bug**
A clear and concise description of what the bug is.
USB option in the menu throws a DSI Exception error
**To Reproduce**
Steps to reproduce the behavior:
1. Go to 'USB' in the me…
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Please compile the Wii U version as a Wii U Homebrew Bundle(WUHB) as RPX files are outdated and many no long work with the new standard enviroment Aroma (this can be done using [WUT](https://github.co…
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I know that the emulator is very initial I tried to see if the Wiimote or Classic controller worked so I could use it on the Vwii of the Wii U and these controls really don't work, maybe in the future…
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Hi.
I'm would like to know if it's viable to build a compatible version of this core to work with Retroarch for Nintendo Wii or Wii U.
I already tried to build an Nintendo Wii port of [0] but th…