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I get this error when trying to load XAudio 2.9 on windows 10.
https://github.com/sharpdx/SharpDX/blob/master/Source/SharpDX.XAudio2/XAudio2.cs#L129
Which is strange because the msdn documentation st…
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### Please fill out this form:
### Expected behavior
For the game to run normal speed with a game that uses rumble is played with a controller that can rumble
### Actual behavior
slideshow (but …
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After Exahustive test of bassmidi, i encounter two problems.
1 - High CPU under xaudio 2.9, When i active this during playback, cpu usage reach up to 93~100% while wasapi reach only 3%~7%
2 - Note…
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```
System.InvalidOperationException was unhandled
HResult=-2146233079
Message=This method is only valid on the XAudio 2.7 requestedVersion [Current is: Version28]
Source=SharpDX.XAudio2
Stack…
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Yoshi's Story displays 'ERR' fullscreen when starting game with Parallel-RDP.
Game responds to input and audio is playing fine, you just can't see anything but 'ERR'.
Game runs fine with Angrylion, …
ichee updated
8 months ago
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This is a minor quality of life issue.
Windows allows you to switch the audio output device on the fly (between speakers and headphones, for example). This is supposed to apply system-wide, but bsn…
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Hi there Off!
After a bit of research, it turns out that mono hitsounds seem to be significantly quieter when the "enable positional hitsound" option is checked. Making a hitsound stereo through Au…
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So, much, spam. 450k out of 500k lines in one run were just about contexts doing stuff.
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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As in https://github.com/QuantStack/xtensor-io/blob/a57e3b90ca1025a180c5813c56b8a344ec2d8165/include/xtensor-io/xaudio.hpp#L20-L21, we can put the library loading step in the headers themselves, which…