-
Finished `release` profile [optimized] target(s) in 26.51s
Running `target\release\mod_moco_app.exe`
2024-07-07T06:48:32.677923Z INFO bevy_winit::system: Creating new window "App" (0v1)
2024-…
-
https://johanhelsing.studio/posts/cargo-space-devlog-1
-
For STC/#16 we could discuss possible scientific developments:
- Newton solver in SOFA,
- new mechanical models (Smooth Neo Hookean in SOFA, or Yeoh in Caribou)
- new methods (Iterative…
-
I've uncountered some interesting collision handling behaviour and I am not sure if it is an error on my part, or a bug in `bevy_xpbd`.
I have entities that have `Vision`. I implement `Vision`, by …
-
In [my game](https://github.com/volodalexey/bevy-wasm-ball-shooter) I want to prevent `projectile-ball` bouncing when it hits other balls in grid.
`projectile-ball` and `grid-ball` actually created […
-
Currently the plugin uses only Rapier colliders for calculating the navigation. But it would be great to make this integration optional for games that does not use physics like mine. I would like to s…
-
I am trying to figure out how to perform a differentiable FEM simulation of a 'stiff' triangular mesh (V:22, F:44) with contact and friction enabled with triangle_ke = 1.0e6 to perform stably. It is b…
-
According to the bench mark here:
https://arxiv.org/pdf/2103.04616.pdf
Mujoco, a recently open sourced engine, would have alot to offer for this project. As far as I can tell, MuJoco(compared to r…
-
### Problem
Currently, packages specified by git repositories will search the git project for sub-packages. The following will correctly find `bevy_math`
```toml
[dependencies]
bevy = { path =…
-
The `RapierContext` resource is massive. It has the island manager, broad phase, narrow phase, CCD solver, physics pipeline, query pipeline, integration parameters, rigid bodies, colliders, and joints…