-
Here is a gist with a variety of functionality I would love to merge into a more broadly supported package:
https://gist.github.com/dmontagu/ea9f7e60e83fc8693245d9e1ddcc31aa
(Note: though I have…
-
Greetings, awesome project, thanks a lot for all your work.
Could you please explain in greater details how your multi-agent movement algorithm is working? - Is it boids?
- Which pathfinding algo d…
-
Congratulations, the examples that you post look very good.
I'd like to create some meshes using constrained Delauney triangulation from within another C# project, so I'd like to use your software …
-
Such a cool library, unfortunately only for 2D. Can't be generalized to 3D easily?
-
I'm encountering something which sounds weird.
I noticed your package yesterday (9/3/23) and use julia> ]add DelaunayTriangulation to install your package.
It turns out that the version installed is…
-
Hi,
I am working on a project with character shapes and I need to triangulate some polygons with holes (e.g. the character B). Does your project offer any possibility to solve such a problem?
Ch…
-
Hi,
I am new to this domain, so I am posting some very beginner level questions here. Thanks for your patience and help.
As a continuation to issue #898 I would appreciate some guidance …
-
Need to implement constrained Delaunay triangulation at some point. The method here https://www.sciencedirect.com/science/article/pii/S0925772115000322?via%3Dihub would be good. Once this is implement…
-
The tests currently take about an hour to complete. It should be at most 20 minutes I reckon - a lot of time is spent on the same triangulations, using randomised insertion orders to check for issues …
-
_Please use the following template to help us solving your issue._
## Issue Details
I have a complex geometry using Surface_mesh. It is constructed by boolean operations and it is basically a so…