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In OGC Testbed 14 we are implementing a first prototype that kind of connects 3DPS and WFS 3.0 (under development).
Basically, it is a defintion of requests to get access to specific 3d tiles data …
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### Description
Hello,
I exported a building model from Revit in glTF format and merged meshes with the same materials to manage their visibility in Three.js using the BatchedMesh class. However, …
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It may be best for the 3D Tiles format to have its own opinions about this. But in case it's useful, this is [my perspective on] the distinction between extensions, extras, and metadata in glTF:
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### Feature request / Suggestion
Meshroom 2023.2.0 is out. There are some useful improvements, especially to `depthMapEstimation`. See:
* Changelogs: https://github.com/alicevision/meshroom/blob/v20…
JeS24 updated
3 months ago
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### Problem
The `glow` parameter in object properties is used to visually brighten the entire texture of an entity. However, this is crude and brightens the entire texture by the same amount; you can…
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The gltf validator raise a MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT for each text primitve.
I was able to export it after adding a 0 z-coordinate for each position.
Maybe add an option fl…
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### Godot version
4.1.1 stable
### System information
Linux Mint 21, AMDGPU, Forward+
### Issue description
When using automatic Blender import (or GLB/GLTF export from Blender and import into Go…
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There are some typical problems that can crop up in models created by users who aren't well-versed in all the best practices for optimizing glTF assets. The validator could issue "info" or even "warn…
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I couldn't find what texture formats are currently supported for input files. We should update the README with an exact list.
It would be nice if we could auto-convert textures to glTF friendly fo…
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**Describe the bug**
Assimp can't find scene.bin if I put model not_in_the_root directory (for example, scifi_girl/scene.gltf). Model opens fine but bin one not. If I put scene.bin to the root everyt…