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Hello,
I noticed that opening /compiling this simple graph takes significantly longer than e.g. the marble material example or other materials in the examples. It's also just a surfacematerial with…
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**Issue description:**
dividing any number by a number that is larger than itself should return a fraction, but at the moment it just returns 0.
![image](https://github.com/FlaxEngine/FlaxEngine/…
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How do I Get a Face Texture with the Face Mesh in ARKit?
Corollary:
- Does TryGetFaceMeshUVs() return different results or is UV mapping the same for all ARKit faces?
- Is there a TryGetFaveMes…
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Tested on this project https://github.com/Dreaming381/lsss-wip
### Environment:
Unity 2022.3.8f1
With "Visual Studio Editor 2.0.20" package installed.
```
Generating Visual Studio Solution fi…
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Opening the nodegraph `needle_shadergraph` crashes the editor
It started happening after adding the `density` input element connected to the `constant`. They are not used in the graph right now but…
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Validation renders reason for why a node or graph is invalid or can't be built
Actual: no exact reason is given why the nodedef can't be built
![20230816-113052_MaterialX_Graph_Editor-needle](http…
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Im getting these errors after using Option 2: Direct Download.
Library\PackageCache\cn.unity.hairfx.urp@bbb80d9f95\Editor\ShaderGraph\UniversalPipeline\PhysicalHair\AssetCallbacks\UniversalPhysical…
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**Bug description**
I'm using the `ubuntu-2021.3.2f1-android-1.0.1` image to build the project. However the build fails with the message
```
Burst requires the android NDK to be correctly instal…
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### For?
S&Box, Other
### What can't you do?
In Substance Designer there is a portal node that essentially has the same functionality as the re-route node but also helps keep things much cleaner if…
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Thank you for you work, it has helped me a lot exploring new ideas and learn about shaders without having to mess much with shader code!
There is a way to set every shader to vertex lit, but I want…